make traitor syndicate reinforcements get the traitor role (#25400)

inital
This commit is contained in:
Mr. 27
2024-03-20 04:41:50 -04:00
committed by GitHub
parent 0a6921d5ef
commit a7d95c3b13

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@@ -7,9 +7,9 @@
#Syndie
- type: entity
parent: MobHuman
id: MobHumanSyndicateAgent
id: MobHumanSyndicateAgentBase
name: syndicate agent
suffix: Human
suffix: Human, Base
components:
- type: Loadout
prototypes: [SyndicateOperativeGearExtremelyBasic]
@@ -20,9 +20,20 @@
- Syndicate
- type: entity
parent: MobHumanSyndicateAgent
parent: MobHumanSyndicateAgentBase
id: MobHumanSyndicateAgent
name: syndicate agent
suffix: Human, Traitor
components:
# make the player a traitor once its taken
- type: AutoTraitor
giveUplink: false
giveObjectives: false
- type: entity
parent: MobHumanSyndicateAgentBase
id: MobHumanSyndicateAgentNukeops # Reinforcement exclusive to nukeops uplink
suffix: NukeOps
suffix: Human, NukeOps
components:
- type: NukeOperative