make traitor syndicate reinforcements get the traitor role (#25400)
inital
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@@ -7,9 +7,9 @@
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#Syndie
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#Syndie
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- type: entity
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- type: entity
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parent: MobHuman
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parent: MobHuman
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id: MobHumanSyndicateAgent
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id: MobHumanSyndicateAgentBase
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name: syndicate agent
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name: syndicate agent
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suffix: Human
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suffix: Human, Base
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components:
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components:
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- type: Loadout
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- type: Loadout
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prototypes: [SyndicateOperativeGearExtremelyBasic]
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prototypes: [SyndicateOperativeGearExtremelyBasic]
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@@ -20,9 +20,20 @@
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- Syndicate
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- Syndicate
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- type: entity
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- type: entity
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parent: MobHumanSyndicateAgent
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parent: MobHumanSyndicateAgentBase
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id: MobHumanSyndicateAgent
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name: syndicate agent
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suffix: Human, Traitor
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components:
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# make the player a traitor once its taken
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- type: AutoTraitor
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giveUplink: false
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giveObjectives: false
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- type: entity
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parent: MobHumanSyndicateAgentBase
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id: MobHumanSyndicateAgentNukeops # Reinforcement exclusive to nukeops uplink
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id: MobHumanSyndicateAgentNukeops # Reinforcement exclusive to nukeops uplink
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suffix: NukeOps
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suffix: Human, NukeOps
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components:
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components:
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- type: NukeOperative
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- type: NukeOperative
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