Fixes Esword not changing hit sound and sharpComp. (#9005)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
@@ -24,6 +24,12 @@ namespace Content.Server.Weapon.Melee.EnergySword
|
||||
[DataField("deActivateSound")]
|
||||
public SoundSpecifier DeActivateSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/ebladeoff.ogg");
|
||||
|
||||
[DataField("onHitOn")]
|
||||
public SoundSpecifier OnHitOn { get; set; } = new SoundPathSpecifier("/Audio/Weapons/eblade1.ogg");
|
||||
|
||||
[DataField("onHitOff")]
|
||||
public SoundSpecifier OnHitOff { get; set; } = new SoundPathSpecifier("/Audio/Weapons/genhit1.ogg");
|
||||
|
||||
[DataField("colorOptions")]
|
||||
public List<Color> ColorOptions = new()
|
||||
{
|
||||
|
||||
@@ -6,6 +6,9 @@ using Content.Shared.Light.Component;
|
||||
using Content.Shared.Toggleable;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Content.Server.CombatMode.Disarm;
|
||||
using Content.Server.Kitchen.Components;
|
||||
using Content.Server.Weapon.Melee.Components;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
@@ -74,6 +77,11 @@ namespace Content.Server.Weapon.Melee.EnergySword
|
||||
malus.Malus -= comp.litDisarmMalus;
|
||||
}
|
||||
|
||||
if(TryComp<MeleeWeaponComponent>(comp.Owner, out var weaponComp))
|
||||
weaponComp.HitSound = comp.OnHitOff;
|
||||
|
||||
RemComp<SharpComponent>(comp.Owner);
|
||||
|
||||
SoundSystem.Play(comp.DeActivateSound.GetSound(), Filter.Pvs(comp.Owner, entityManager: EntityManager), comp.Owner);
|
||||
|
||||
comp.Activated = false;
|
||||
@@ -89,6 +97,11 @@ namespace Content.Server.Weapon.Melee.EnergySword
|
||||
item.Size = 9999;
|
||||
}
|
||||
|
||||
EnsureComp<SharpComponent>(comp.Owner);
|
||||
|
||||
if(TryComp<MeleeWeaponComponent>(comp.Owner, out var weaponComp))
|
||||
weaponComp.HitSound = comp.OnHitOn;
|
||||
|
||||
SoundSystem.Play(comp.ActivateSound.GetSound(), Filter.Pvs(comp.Owner, entityManager: EntityManager), comp.Owner);
|
||||
|
||||
if (TryComp<DisarmMalusComponent>(comp.Owner, out var malus))
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
Heat: 12.5
|
||||
Blunt: -7
|
||||
litDisarmMalus: 0.6
|
||||
- type: Sharp
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/e_sword.rsi
|
||||
layers:
|
||||
@@ -23,7 +22,7 @@
|
||||
map: [ "blade" ]
|
||||
- type: MeleeWeapon
|
||||
hitSound:
|
||||
path: /Audio/Weapons/eblade1.ogg
|
||||
path: /Audio/Weapons/genhit1.ogg
|
||||
damage:
|
||||
types:
|
||||
Blunt: 7
|
||||
|
||||
Reference in New Issue
Block a user