Nerf and Add More Reagent Slimes (#24087)

* Nerf and Add More Chem Slimes

* Whoops Redundancy
This commit is contained in:
Nairod
2024-01-14 16:14:19 -06:00
committed by GitHub
parent df588392d8
commit abd0e6dd20

View File

@@ -264,7 +264,7 @@
animation: WeaponArcBite
damage:
types:
Slash: 15
Slash: 8
- type: MeleeChemicalInjector
solution: bloodstream
transferAmount: 5
@@ -310,6 +310,10 @@
- ReagentSlimeToxin
- ReagentSlimeNapalm
- ReagentSlimeOmnizine
- ReagentSlimeMuteToxin
- ReagentSlimeNorepinephricAcid
- ReagentSlimeEphedrine
- ReagentSlimeRobustHarvest
chance: 1
- type: entity
@@ -345,6 +349,9 @@
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: alive
color: "#AAAAAA"
- type: MeleeChemicalInjector
solution: bloodstream
transferAmount: 1
- type: entity
id: ReagentSlimeNocturine
@@ -362,6 +369,9 @@
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: alive
color: "#128e80"
- type: MeleeChemicalInjector
solution: bloodstream
transferAmount: 3
- type: entity
id: ReagentSlimeTHC
@@ -447,3 +457,71 @@
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: alive
color: "#fcf7f9"
- type: entity
id: ReagentSlimeMuteToxin
parent: ReagentSlime
suffix: Mute Toxin
components:
- type: Bloodstream
bloodReagent: MuteToxin
- type: PointLight
color: "#0f0f0f"
- type: Sprite
drawdepth: Mobs
sprite: Mobs/Aliens/elemental.rsi
layers:
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: alive
color: "#0f0f0f"
- type: entity
id: ReagentSlimeNorepinephricAcid
parent: ReagentSlime
suffix: Norepinephric Acid
components:
- type: Bloodstream
bloodReagent: NorepinephricAcid
- type: PointLight
color: "#96a8b5"
- type: Sprite
drawdepth: Mobs
sprite: Mobs/Aliens/elemental.rsi
layers:
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: alive
color: "#96a8b5"
- type: entity
id: ReagentSlimeEphedrine
parent: ReagentSlime
suffix: Ephedrine
components:
- type: Bloodstream
bloodReagent: Ephedrine
- type: PointLight
color: "#D2FFFA"
- type: Sprite
drawdepth: Mobs
sprite: Mobs/Aliens/elemental.rsi
layers:
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: alive
color: "#D2FFFA"
- type: entity
id: ReagentSlimeRobustHarvest
parent: ReagentSlime
suffix: Robust Harvest
components:
- type: Bloodstream
bloodReagent: RobustHarvest
- type: PointLight
color: "#3e901c"
- type: Sprite
drawdepth: Mobs
sprite: Mobs/Aliens/elemental.rsi
layers:
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: alive
color: "#3e901c"