[1 line] fix disarm oversight (#10709)
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@@ -104,7 +104,7 @@ namespace Content.Server.CombatMode
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SoundSystem.Play(component.DisarmSuccessSound.GetSound(), filterAll, args.Performer, AudioHelpers.WithVariation(0.025f));
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SoundSystem.Play(component.DisarmSuccessSound.GetSound(), filterAll, args.Performer, AudioHelpers.WithVariation(0.025f));
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_adminLogger.Add(LogType.DisarmedAction, $"{ToPrettyString(args.Performer):user} used disarm on {ToPrettyString(args.Target):target}");
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_adminLogger.Add(LogType.DisarmedAction, $"{ToPrettyString(args.Performer):user} used disarm on {ToPrettyString(args.Target):target}");
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var eventArgs = new DisarmedEvent() { Target = args.Target, Source = args.Performer, PushProbability = HasComp<DisarmProneComponent>(args.Target) ? 1.0f : chance };
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var eventArgs = new DisarmedEvent() { Target = args.Target, Source = args.Performer, PushProbability = (1 - chance) };
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RaiseLocalEvent(args.Target, eventArgs, true);
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RaiseLocalEvent(args.Target, eventArgs, true);
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}
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}
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