Add new civilian job, Musician (#6825)
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@@ -102,7 +102,7 @@
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- type: StorageFill
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contents:
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- id: BoxSurvival
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- type: entity
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abstract: true
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parent: ClothingBackpack
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@@ -112,3 +112,15 @@
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contents:
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- id: BoxSurvival
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- id: Bible
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- type: entity
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abstract: true
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parent: ClothingBackpack
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id: ClothingBackpackMusicianFilled
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components:
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- type: StorageFill
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contents:
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- id: BoxSurvival
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- id: AcousticGuitarInstrument
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- id: RecorderInstrument
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- id: SaxophoneInstrument
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@@ -91,3 +91,15 @@
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contents:
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- id: BoxSurvival
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- id: Bible
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- type: entity
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abstract: true
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parent: ClothingBackpackDuffel
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id: ClothingBackpackDuffelMusicianFilled
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components:
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- type: StorageFill
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contents:
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- id: BoxSurvival
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- id: AcousticGuitarInstrument
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- id: RecorderInstrument
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- id: SaxophoneInstrument
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@@ -81,7 +81,7 @@
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- type: StorageFill
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contents:
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- id: BoxSurvival
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- type: entity
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abstract: true
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parent: ClothingBackpackSatchel
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@@ -91,3 +91,15 @@
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contents:
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- id: BoxSurvival
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- id: Bible
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- type: entity
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abstract: true
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parent: ClothingBackpackSatchel
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id: ClothingBackpackSatchelMusicianFilled
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components:
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- type: StorageFill
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contents:
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- id: BoxSurvival
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- id: AcousticGuitarInstrument
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- id: RecorderInstrument
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- id: SaxophoneInstrument
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@@ -33,6 +33,7 @@
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SecurityOfficer: [ 2, 3 ]
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Chaplain: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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Musician: [1, 1]
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- type: gameMap
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id: packedstation
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@@ -74,6 +75,7 @@
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Warden: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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Lawyer: [ 1, 2 ]
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Musician: [1, 1]
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- type: gameMap
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id: knightship
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@@ -132,7 +134,8 @@
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Lawyer: [ 1, 2 ]
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Warden: [ 1, 1 ]
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 4, 6 ]
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SalvageSpecialist: [ 4, 6 ]
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Musician: [1, 1]
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- type: gameMap
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id: ssreach
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@@ -162,6 +165,7 @@
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HeadOfSecurity: [ 1, 1 ]
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SecurityOfficer: [ 2, 4 ]
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Janitor: [ 1, 1 ]
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Musician: [1, 1]
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- type: gameMap
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id: dart
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22
Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
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22
Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
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@@ -0,0 +1,22 @@
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- type: job
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id: Musician
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name: "musician"
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startingGear: MusicianGear
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departments:
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- Civilian
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icon: "Musician"
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supervisors: "whoever hires you"
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access:
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- Maintenance # TODO Remove maint access for all gimmick jobs once access work is completed
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- type: startingGear
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id: MusicianGear
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equipment:
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jumpsuit: ClothingUniformJumpsuitLawyerPurple
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back: ClothingBackpackMusicianFilled
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eyes: ClothingEyesGlassesSunglasses
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shoes: ClothingShoesColorBlack
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id: AssistantPDA
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ears: ClothingHeadsetService
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satchel: ClothingBackpackSatchelMusicianFilled
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duffelbag: ClothingBackpackDuffelMusicianFilled
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BIN
Resources/Textures/Interface/Misc/job_icons.rsi/Musician.png
Normal file
BIN
Resources/Textures/Interface/Misc/job_icons.rsi/Musician.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 154 B |
@@ -108,6 +108,9 @@
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},
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{
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"name": "Mime"
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},
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{
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"name": "Musician"
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}
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]
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}
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