Шейдеры на лампочки (#655)

* +light shader

* fixed

* toggling logic

* nice

* add option to settings

---------

Co-authored-by: CaYpeN1 <artem7771art@gmail.com>
This commit is contained in:
ThereDrD
2024-08-22 05:08:56 +03:00
committed by GitHub
parent d8a616fdea
commit aedaf4fc25
12 changed files with 303 additions and 31 deletions

View File

@@ -41,6 +41,7 @@
<CheckBox Name="FpsCounterCheckBox" Text="{Loc 'ui-options-fps-counter'}" />
<CheckBox Name="LogInChatCheckBox" Text="Логировать действия в чат" />
<CheckBox Name="ShowTrailsCheckBox" Text="Отображать трейлы от пуль" />
<CheckBox Name="EnableLightsGlowingBox" Text="Включить свечение от ламп" />
</BoxContainer>
<controls:StripeBack HasBottomEdge="False" HasMargins="False">
<Button Name="ApplyButton"

View File

@@ -73,8 +73,9 @@ namespace Content.Client.Options.UI.Tabs
ViewportLowResCheckBox.OnToggled += OnCheckBoxToggled;
ParallaxLowQualityCheckBox.OnToggled += OnCheckBoxToggled;
FpsCounterCheckBox.OnToggled += OnCheckBoxToggled;
LogInChatCheckBox.OnToggled += OnCheckBoxToggled;
ShowTrailsCheckBox.OnToggled += OnCheckBoxToggled;
LogInChatCheckBox.OnToggled += OnCheckBoxToggled; // WD
ShowTrailsCheckBox.OnToggled += OnCheckBoxToggled; // WD
EnableLightsGlowingBox.OnToggled += OnCheckBoxToggled; // WD
ApplyButton.OnPressed += OnApplyButtonPressed;
VSyncCheckBox.Pressed = _cfg.GetCVar(CVars.DisplayVSync);
FullscreenCheckBox.Pressed = ConfigIsFullscreen;
@@ -86,8 +87,9 @@ namespace Content.Client.Options.UI.Tabs
ViewportLowResCheckBox.Pressed = !_cfg.GetCVar(CCVars.ViewportScaleRender);
ParallaxLowQualityCheckBox.Pressed = _cfg.GetCVar(CCVars.ParallaxLowQuality);
FpsCounterCheckBox.Pressed = _cfg.GetCVar(CCVars.HudFpsCounterVisible);
LogInChatCheckBox.Pressed = _cfg.GetCVar(WhiteCVars.LogChatActions);
ShowTrailsCheckBox.Pressed = _cfg.GetCVar(WhiteCVars.ShowTrails);
LogInChatCheckBox.Pressed = _cfg.GetCVar(WhiteCVars.LogChatActions); // WD
ShowTrailsCheckBox.Pressed = _cfg.GetCVar(WhiteCVars.ShowTrails); // WD
EnableLightsGlowingBox.Pressed = _cfg.GetCVar(WhiteCVars.EnableLightsGlowing); // WD
ViewportWidthSlider.Value = _cfg.GetCVar(CCVars.ViewportWidth);
_cfg.OnValueChanged(CCVars.ViewportMinimumWidth, _ => UpdateViewportWidthRange());
@@ -120,8 +122,9 @@ namespace Content.Client.Options.UI.Tabs
_cfg.SetCVar(CCVars.ViewportScaleRender, !ViewportLowResCheckBox.Pressed);
_cfg.SetCVar(CCVars.ParallaxLowQuality, ParallaxLowQualityCheckBox.Pressed);
_cfg.SetCVar(CCVars.HudFpsCounterVisible, FpsCounterCheckBox.Pressed);
_cfg.SetCVar(WhiteCVars.LogChatActions, LogInChatCheckBox.Pressed);
_cfg.SetCVar(WhiteCVars.ShowTrails, ShowTrailsCheckBox.Pressed);
_cfg.SetCVar(WhiteCVars.LogChatActions, LogInChatCheckBox.Pressed); // WD
_cfg.SetCVar(WhiteCVars.ShowTrails, ShowTrailsCheckBox.Pressed); // WD
_cfg.SetCVar(WhiteCVars.EnableLightsGlowing, EnableLightsGlowingBox.Pressed); // WD
_cfg.SetCVar(CCVars.ViewportWidth, (int) ViewportWidthSlider.Value);
_cfg.SaveToFile();
@@ -151,8 +154,9 @@ namespace Content.Client.Options.UI.Tabs
var isVPResSame = ViewportLowResCheckBox.Pressed == !_cfg.GetCVar(CCVars.ViewportScaleRender);
var isPLQSame = ParallaxLowQualityCheckBox.Pressed == _cfg.GetCVar(CCVars.ParallaxLowQuality);
var isFpsCounterVisibleSame = FpsCounterCheckBox.Pressed == _cfg.GetCVar(CCVars.HudFpsCounterVisible);
var isLogInChatSame = LogInChatCheckBox.Pressed == _cfg.GetCVar(WhiteCVars.LogChatActions);
var isShowTrailsSame = ShowTrailsCheckBox.Pressed == _cfg.GetCVar(WhiteCVars.ShowTrails);
var isLogInChatSame = LogInChatCheckBox.Pressed == _cfg.GetCVar(WhiteCVars.LogChatActions); // WD
var isShowTrailsSame = ShowTrailsCheckBox.Pressed == _cfg.GetCVar(WhiteCVars.ShowTrails); // WD
var isEnableLightsGlowing = EnableLightsGlowingBox.Pressed == _cfg.GetCVar(WhiteCVars.EnableLightsGlowing); // WD
var isWidthSame = (int) ViewportWidthSlider.Value == _cfg.GetCVar(CCVars.ViewportWidth);
ApplyButton.Disabled = isVSyncSame &&
@@ -167,7 +171,8 @@ namespace Content.Client.Options.UI.Tabs
isFpsCounterVisibleSame &&
isWidthSame &&
isLogInChatSame &&
isShowTrailsSame;
isShowTrailsSame &&
isEnableLightsGlowing;
}
private bool ConfigIsFullscreen =>

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@@ -0,0 +1,95 @@
using System.Numerics;
using Content.Shared._White;
using Content.Shared._White.Lighting.Shaders;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client._White.Lighting.Shaders;
public sealed class LightingOverlay : Overlay
{
private readonly IPrototypeManager _prototypeManager;
private readonly EntityManager _entityManager;
private readonly SpriteSystem _spriteSystem;
private readonly TransformSystem _transformSystem;
private readonly IConfigurationManager _cfg;
public override OverlaySpace Space => OverlaySpace.WorldSpaceEntities;
public override bool RequestScreenTexture => true;
private readonly ShaderInstance _shader;
private bool _enableGlowing;
public LightingOverlay(EntityManager entityManager, IPrototypeManager prototypeManager)
{
_entityManager = entityManager;
_spriteSystem = entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
_prototypeManager = prototypeManager;
_transformSystem = entityManager.EntitySysManager.GetEntitySystem<TransformSystem>();
_cfg = IoCManager.Resolve<IConfigurationManager>();
_cfg.OnValueChanged(WhiteCVars.EnableLightsGlowing, val => _enableGlowing = val, true);
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index<ShaderPrototype>("LightingOverlay").InstanceUnique();
ZIndex = (int) DrawDepth.Overdoors;
}
protected override void Draw(in OverlayDrawArgs args)
{
if (!_enableGlowing)
return;
if (ScreenTexture == null)
return;
var xformCompQuery = _entityManager.GetEntityQuery<TransformComponent>();
var handle = args.WorldHandle;
var bounds = args.WorldAABB.Enlarged(5f);
_shader.SetParameter("SCREEN_TEXTURE", ScreenTexture);
var query = _entityManager.AllEntityQueryEnumerator<LightingOverlayComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var component, out var xform))
{
if (xform.MapID != args.MapId)
continue;
if (!component.Enabled)
continue;
var worldPos = _transformSystem.GetWorldPosition(xform, xformCompQuery);
if (!bounds.Contains(worldPos))
continue;
var color = component.Color;
if (color == null && _entityManager.TryGetComponent<PointLightComponent>(uid, out var pointLight))
color = pointLight.Color;
var (_, _, worldMatrix) = xform.GetWorldPositionRotationMatrix(xformCompQuery);
handle.SetTransform(worldMatrix);
var mask = _spriteSystem.Frame0(component.Sprite); // mask
var xOffset = component.Offsetx - (mask.Width / 2) / EyeManager.PixelsPerMeter;
var yOffset = component.Offsety - (mask.Height / 2) / EyeManager.PixelsPerMeter;
var textureVector = new Vector2(xOffset, yOffset);
handle.DrawTexture(mask, textureVector, color);
handle.UseShader(_shader);
}
handle.UseShader(null);
handle.SetTransform(Matrix3.Identity);
}
}

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@@ -0,0 +1,25 @@
using Robust.Client.Graphics;
using Robust.Shared.Prototypes;
namespace Content.Client._White.Lighting.Shaders;
public sealed class LightingOverlaySystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private LightingOverlay _lightingOverlay = default!;
public override void Initialize()
{
base.Initialize();
_lightingOverlay = new LightingOverlay(EntityManager, _prototypeManager);
_overlayManager.AddOverlay(_lightingOverlay);
}
public override void Shutdown()
{
base.Shutdown();
_overlayManager.RemoveOverlay(_lightingOverlay);
}
}

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@@ -0,0 +1,21 @@
using Content.Shared._White.Lighting.Shaders;
using Content.Shared.Power;
using Robust.Client.GameObjects;
namespace Content.Client._White.Lighting.Shaders;
public sealed class TogglingLightOverlaySystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<LightingOverlayComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(EntityUid uid, LightingOverlayComponent component, AppearanceChangeEvent args)
{
if (!args.AppearanceData.TryGetValue(PowerDeviceVisuals.Powered, out var state))
return;
component.Enabled = (bool) state;
}
}