Automatic changelog update

This commit is contained in:
PJBot
2023-09-13 20:22:37 -04:00
parent d790e79f9c
commit b12fea5297

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@@ -1,22 +1,4 @@
Entries:
- author: EmoGarbage404
changes:
- {message: Non-human zombies now are the proper color and zombies can now identify
one another and are unable to harm one another., type: Add}
- {message: 'Removed zombie revival, decreased passive zombie healing, and adjusted
zombie weaknesses.', type: Add}
- {message: Fixed zombie NPCs continuing to attack other zombies., type: Fix}
- {message: Zombies can now pry open doors., type: Tweak}
- {message: Made initial infection selection more obvious., type: Tweak}
- {message: Fixed an issue where midround zombie outbreaks wouldn't create any zombies.,
type: Fix}
- {message: Initial infected selection is now delayed at the start of zombie rounds.,
type: Tweak}
- {message: The emergency shuttle is now automatically called when enough crew become
zombies., type: Add}
- {message: Reenabled zombie mode in secret., type: Add}
id: 4321
time: '2023-07-25T21:31:35.0000000+00:00'
- author: deltanedas
changes:
- {message: Animals can now drink satiating liquids like water or beer when thirsty.,
@@ -2984,3 +2966,8 @@ Entries:
- {message: Fix storage windows not closing upon gamestate change., type: Fix}
id: 4820
time: '2023-09-13T22:03:45.0000000+00:00'
- author: deltanedas
changes:
- {message: Fixed microbomb implanters not spawning in nukie duffelbags., type: Fix}
id: 4821
time: '2023-09-14T00:21:33.0000000+00:00'