Automatic changelog update
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- author: EmoGarbage404
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- {message: Non-human zombies now are the proper color and zombies can now identify
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one another and are unable to harm one another., type: Add}
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- {message: 'Removed zombie revival, decreased passive zombie healing, and adjusted
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zombie weaknesses.', type: Add}
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- {message: Fixed zombie NPCs continuing to attack other zombies., type: Fix}
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- {message: Zombies can now pry open doors., type: Tweak}
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- {message: Made initial infection selection more obvious., type: Tweak}
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- {message: Fixed an issue where midround zombie outbreaks wouldn't create any zombies.,
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type: Fix}
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- {message: Initial infected selection is now delayed at the start of zombie rounds.,
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type: Tweak}
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- {message: The emergency shuttle is now automatically called when enough crew become
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zombies., type: Add}
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- {message: Reenabled zombie mode in secret., type: Add}
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id: 4321
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time: '2023-07-25T21:31:35.0000000+00:00'
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- author: deltanedas
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- author: deltanedas
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changes:
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changes:
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- {message: Animals can now drink satiating liquids like water or beer when thirsty.,
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- {message: Animals can now drink satiating liquids like water or beer when thirsty.,
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@@ -2984,3 +2966,8 @@ Entries:
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- {message: Fix storage windows not closing upon gamestate change., type: Fix}
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- {message: Fix storage windows not closing upon gamestate change., type: Fix}
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id: 4820
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id: 4820
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time: '2023-09-13T22:03:45.0000000+00:00'
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time: '2023-09-13T22:03:45.0000000+00:00'
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- author: deltanedas
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changes:
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- {message: Fixed microbomb implanters not spawning in nukie duffelbags., type: Fix}
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id: 4821
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time: '2023-09-14T00:21:33.0000000+00:00'
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