Fix collision for entity with LargeMobLayer. (#14803)
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@@ -213,6 +213,9 @@
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- state: onestar_boss_screen
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sprite: Mobs/Silicon/onestar.rsi
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shader: unshaded
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- type: FootstepModifier
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footstepSoundCollection:
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path: /Audio/Mecha/sound_mecha_powerloader_step.ogg
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- type: MovementIgnoreGravity
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- type: Fixtures
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fixtures:
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@@ -223,7 +226,7 @@
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mask:
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- LargeMobMask
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layer:
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- LargeMobLayer
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- MobLayer
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- type: Appearance
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rotate: true
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states:
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@@ -232,3 +235,7 @@
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Dead:
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Base: onestar_boss_wrecked
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- type: CombatMode
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- type: Tag
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tags:
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- FootstepSound
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