Fix collision for entity with LargeMobLayer. (#14803)

This commit is contained in:
778b
2023-04-23 07:55:44 +04:00
committed by GitHub
parent 343d2fd850
commit b24c8d1d30

View File

@@ -213,6 +213,9 @@
- state: onestar_boss_screen - state: onestar_boss_screen
sprite: Mobs/Silicon/onestar.rsi sprite: Mobs/Silicon/onestar.rsi
shader: unshaded shader: unshaded
- type: FootstepModifier
footstepSoundCollection:
path: /Audio/Mecha/sound_mecha_powerloader_step.ogg
- type: MovementIgnoreGravity - type: MovementIgnoreGravity
- type: Fixtures - type: Fixtures
fixtures: fixtures:
@@ -223,7 +226,7 @@
mask: mask:
- LargeMobMask - LargeMobMask
layer: layer:
- LargeMobLayer - MobLayer
- type: Appearance - type: Appearance
rotate: true rotate: true
states: states:
@@ -232,3 +235,7 @@
Dead: Dead:
Base: onestar_boss_wrecked Base: onestar_boss_wrecked
- type: CombatMode - type: CombatMode
- type: Tag
tags:
- FootstepSound