Fix some invalid damage types (#26295)

Fixed some invalid damage types
This commit is contained in:
Tayrtahn
2024-03-20 21:58:21 -04:00
committed by GitHub
parent b06d40e853
commit b34777177c
7 changed files with 8 additions and 8 deletions

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@@ -52,7 +52,7 @@
animation: WeaponArcClaw
damage:
types:
Brute: 5
Blunt: 5
Slash: 10
- type: Tag
tags:

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@@ -14,7 +14,7 @@
wideAnimationRotation: -90
damage:
types:
Pierce: 0
Piercing: 0
attackRate: 2
- type: Tool
qualities:

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@@ -175,7 +175,7 @@
attackRate: 10
damage:
types:
Structure: 150
Structural: 150
Slash: 20 #Horror
Blunt: 20
Heat: 20

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@@ -11,7 +11,7 @@
- type: MeleeWeapon
damage:
types:
Brute: 0
Blunt: 0
invert: true
tasks:
- !type:HTNCompoundTask
@@ -34,7 +34,7 @@
- type: MeleeWeapon
damage:
types:
Brute: 0
Blunt: 0
invert: true
tasks:
- !type:HTNCompoundTask

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@@ -129,7 +129,7 @@
- type: MeleeWeapon
damage:
types:
Brute: 0
Blunt: 0
- type: Item
considerations:
- !type:TargetMeleeCon

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@@ -143,7 +143,7 @@
damage:
types:
Asphyxiation: 1
Burn: 2
Heat: 2
Poison: 1
Medicine:
effects:

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@@ -249,7 +249,7 @@
damage:
types:
Cold: 0.01 # slightly nips directly, other cold damage comes from the temp change
Burn: -3 # ghetto burn chem. i don't think anyone would use this intentionally but it's funny
Heat: -3 # ghetto burn chem. i don't think anyone would use this intentionally but it's funny
- !type:PopupMessage
conditions:
- !type:ReagentThreshold