Basic AHelp Panel, Ported & Fixed (#4776)
* Graft from https://github.com/space-wizards/space-station-14/pull/3049
* 'openahelp' command
* Add AHelp into escape menu
* Add a way to ahelp a player from the kick window
* bwoink: XAMLify, bugfix, etc.
* Rename the kick/bwoink window the Player Actions Panel
* Add the bwoink sound y'all know and love
adminhelp.ogg taken from d775e1ac80/sound/effects/adminhelp.ogg
(available in master, therefore see master license: "All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.")
"Changed the adminhelpsound to some creative commons sound I pinched. Until somebody can get a better one. I'm sick of MAAAAAAAAOOOOOOW."
Actual source is https://freesound.org/people/martian/sounds/19261/ (CC0)
The sound had been reversed and the volume altered.
* Actually play the bwoink sound on receiving an ahelp that you didn't send
This commit is contained in:
51
Content.Shared/Administration/SharedBwoinkSystem.cs
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51
Content.Shared/Administration/SharedBwoinkSystem.cs
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Log;
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namespace Content.Shared.Administration
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{
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public abstract class SharedBwoinkSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<BwoinkTextMessage>(OnBwoinkTextMessage);
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}
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protected virtual void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs)
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{
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// Specific side code in target.
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}
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protected void LogBwoink(BwoinkTextMessage message)
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{
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Logger.InfoS("c.s.go.es.bwoink", $"@{message.ChannelId}: {message.Text}");
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}
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[Serializable, NetSerializable]
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public sealed class BwoinkTextMessage : EntityEventArgs
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{
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public NetUserId ChannelId { get; }
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// This is ignored from the client.
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// It's checked by the client when receiving a message from the server for bwoink noises.
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// This could be a boolean "Incoming", but that would require making a second instance.
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public NetUserId TrueSender { get; }
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public string Text { get; }
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public BwoinkTextMessage(NetUserId channelId, NetUserId trueSender, string text)
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{
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ChannelId = channelId;
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TrueSender = trueSender;
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Text = text;
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}
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}
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}
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}
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