No more bullshit
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@@ -11,6 +11,7 @@ using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Timing;
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using Content.Shared.Mobs.Systems;
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namespace Content.Shared._White.Blocking;
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@@ -21,16 +22,17 @@ public sealed class MeleeBlockSystem : EntitySystem
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffect = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandsComponent, MeleeBlockAttemptEvent>(OnBlockAttempt,
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after: new[] {typeof(BlockingSystem)});
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after: new[] { typeof(BlockingSystem) });
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SubscribeLocalEvent<MeleeWeaponComponent, MeleeHitEvent>(OnHit,
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before: new[] {typeof(StaminaSystem), typeof(MeleeThrowOnHitSystem)},
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after: new[] {typeof(BackstabSystem)});
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before: new[] { typeof(StaminaSystem), typeof(MeleeThrowOnHitSystem) },
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after: new[] { typeof(BackstabSystem) });
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SubscribeLocalEvent<MeleeBlockComponent, ExaminedEvent>(OnExamine);
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}
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@@ -76,6 +78,9 @@ public sealed class MeleeBlockSystem : EntitySystem
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if (TryComp(uid.Value, out ItemToggleComponent? toggle) && !toggle.Activated)
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return;
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if (!_mobStateSystem.IsAlive(ent))
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return;
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_audio.PlayPredicted(block.BlockSound, ent, args.Attacker);
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_popupSystem.PopupPredicted(Loc.GetString("melee-block-event-blocked"), ent, args.Attacker);
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_damageable.TryChangeDamage(uid.Value, args.Damage);
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