- fix: remove old deathgasps

This commit is contained in:
rhailrake
2024-01-31 20:07:06 +06:00
parent aa8e31fa7e
commit b44f512b86

View File

@@ -1,17 +1,12 @@
using Content.Server.Chat.Systems;
using Content.Shared.Humanoid;
using Content.Shared.Mobs;
using Content.Shared.Mobs;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server._White.Other.DeathGasps;
public sealed class OnDeath : EntitySystem
{
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
@@ -23,12 +18,6 @@ public sealed class OnDeath : EntitySystem
private readonly Dictionary<EntityUid, EntityUid> _playingStreams = new();
private static readonly SoundSpecifier DeathSounds = new SoundCollectionSpecifier("deathSounds");
private static readonly SoundSpecifier HeartSounds = new SoundCollectionSpecifier("heartSounds");
private static readonly string[] DeathGaspMessages =
{
"death-gasp-high",
"death-gasp-medium",
"death-gasp-normal"
};
private void HandleDeathEvent(EntityUid uid, DeathGaspsComponent component, MobStateChangedEvent args)
{
@@ -46,15 +35,11 @@ public sealed class OnDeath : EntitySystem
break;
case MobState.Dead:
StopPlayingStream(uid);
var deathGaspMessage = SelectRandomDeathGaspMessage();
var localizedMessage = LocalizeDeathGaspMessage(deathGaspMessage);
SendDeathGaspMessage(uid, localizedMessage);
PlayDeathSound(uid);
break;
}
}
private void PlayPlayingStream(EntityUid uid)
{
if (_playingStreams.TryGetValue(uid, out var currentStream))
@@ -63,33 +48,16 @@ public sealed class OnDeath : EntitySystem
}
var newStream = _audio.PlayEntity(HeartSounds, uid, uid, AudioParams.Default.WithLoop(true));
if (newStream != null)
_playingStreams[uid] = newStream.Value.Entity;
_playingStreams[uid] = newStream.Value.Entity;
}
private void StopPlayingStream(EntityUid uid)
{
if (_playingStreams.TryGetValue(uid, out var currentStream))
{
_audio.Stop(currentStream);
_playingStreams.Remove(uid);
}
}
if (!_playingStreams.TryGetValue(uid, out var currentStream))
return;
private string SelectRandomDeathGaspMessage()
{
return DeathGaspMessages[_random.Next(DeathGaspMessages.Length)];
}
private string LocalizeDeathGaspMessage(string message)
{
return Loc.GetString(message);
}
private void SendDeathGaspMessage(EntityUid uid, string message)
{
_chat.TrySendInGameICMessage(uid, message, InGameICChatType.Emote, ChatTransmitRange.Normal,
ignoreActionBlocker: true);
_audio.Stop(currentStream);
_playingStreams.Remove(uid);
}
private void PlayDeathSound(EntityUid uid)