- tweak: Nerf blight. (#263)
* - tweak: Nerf blight. * - tweak: ... But bible no longer works.
This commit is contained in:
@@ -92,6 +92,6 @@ public sealed class BlightSystem : EntitySystem
|
||||
|
||||
private void SetDelay(BlightComponent comp)
|
||||
{
|
||||
comp.MaxDelay = TimeSpan.FromSeconds(_random.Next(10, 30));
|
||||
comp.MaxDelay = TimeSpan.FromSeconds(_random.Next(20, 50));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,9 +15,9 @@ using Content.Shared.Item;
|
||||
using Content.Shared.Bed.Sleep;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Server.Bible.Components;
|
||||
using Content.Server.Maps;
|
||||
using Content.Server.Revenant.Components;
|
||||
using Content.Shared._White.Cult.Components;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Emag.Systems;
|
||||
using Content.Shared.FixedPoint;
|
||||
@@ -334,10 +334,11 @@ public sealed partial class RevenantSystem
|
||||
args.Handled = true;
|
||||
|
||||
// WD START
|
||||
var query = GetEntityQuery<BibleUserComponent>();
|
||||
var cultistQuery = GetEntityQuery<CultistComponent>();
|
||||
var humanoidQuery = GetEntityQuery<HumanoidAppearanceComponent>();
|
||||
foreach (var e in _lookup.GetEntitiesInRange(uid, component.BlightRadius))
|
||||
{
|
||||
if (!_mobState.IsAlive(e) || query.HasComponent(e))
|
||||
if (!humanoidQuery.HasComponent(e) || !_mobState.IsAlive(e) || cultistQuery.HasComponent(e))
|
||||
continue;
|
||||
|
||||
var blight = EnsureComp<BlightComponent>(e);
|
||||
|
||||
Reference in New Issue
Block a user