Add helper to send entity to ghost (#3003)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
20
Content.Server/Mobs/MindHelpers.cs
Normal file
20
Content.Server/Mobs/MindHelpers.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using Content.Server.Interfaces.GameTicking;
|
||||||
|
using Content.Server.Players;
|
||||||
|
using Robust.Server.Player;
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
|
namespace Content.Server.Mobs
|
||||||
|
{
|
||||||
|
internal static class MindHelpers
|
||||||
|
{
|
||||||
|
internal static void SendToGhost(this IEntity entity, bool canReturn=false)
|
||||||
|
{
|
||||||
|
var mind = entity.PlayerSession()?.ContentData()?.Mind;
|
||||||
|
|
||||||
|
if (mind == null) return;
|
||||||
|
|
||||||
|
IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind, canReturn);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user