Remove redundant #nullable enable (#4275)

This commit is contained in:
Visne
2021-07-17 02:37:09 +02:00
committed by GitHub
parent 84616743e9
commit b7dc3c81ae
890 changed files with 354 additions and 1246 deletions

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@@ -1,5 +1,4 @@
#nullable enable
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Server.Destructible.Thresholds;
using Content.Shared.Damage;
using Robust.Shared.GameObjects;

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Content.Server.Construction.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;

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@@ -1,4 +1,3 @@
#nullable enable
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;

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@@ -1,4 +1,3 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.Stack;

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@@ -1,4 +1,3 @@
#nullable enable
using Content.Server.Chemistry.Components;
using Content.Server.Fluids.Components;
using JetBrains.Annotations;

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@@ -1,5 +1,4 @@
#nullable enable
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Server.Destructible.Thresholds.Behaviors;
using Content.Server.Destructible.Thresholds.Triggers;
using Content.Shared.Damage.Components;

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using System.Collections.Generic;
using Content.Shared.Damage.Components;
using Robust.Shared.Serialization.Manager.Attributes;

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Robust.Shared.Serialization.Manager.Attributes;

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Content.Shared.Damage.Components;
using Robust.Shared.Serialization.Manager.Attributes;

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Robust.Shared.Serialization.Manager.Attributes;

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@@ -1,5 +1,4 @@
#nullable enable
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Components;
namespace Content.Server.Destructible.Thresholds.Triggers
{

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@@ -1,5 +1,4 @@
#nullable enable
using System;
using System;
using System.Collections.Generic;
using Content.Shared.Damage.Components;
using Robust.Shared.Serialization.Manager.Attributes;