Attempted Small Vending Machine Refactor (#6157)
Co-authored-by: fishfish458 <fishfish458>
This commit is contained in:
287
Content.Server/VendingMachines/VendingMachineSystem.cs
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287
Content.Server/VendingMachines/VendingMachineSystem.cs
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using System.Collections.Generic;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using System;
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using System.Linq;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.WireHacking;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.VendingMachines;
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using Robust.Server.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Content.Server.Throwing;
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using Robust.Shared.Maths;
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using Content.Shared.Acts;
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using static Content.Shared.VendingMachines.SharedVendingMachineComponent;
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namespace Content.Server.VendingMachines.systems
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{
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public sealed class VendingMachineSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<VendingMachineComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<VendingMachineComponent, ActivateInWorldEvent>(HandleActivate);
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SubscribeLocalEvent<VendingMachineComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<VendingMachineComponent, InventorySyncRequestMessage>(OnInventoryRequestMessage);
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SubscribeLocalEvent<VendingMachineComponent, VendingMachineEjectMessage>(OnInventoryEjectMessage);
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SubscribeLocalEvent<VendingMachineComponent, BreakageEventArgs>(OnBreak);
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}
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private void OnComponentInit(EntityUid uid, VendingMachineComponent component, ComponentInit args)
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{
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base.Initialize();
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if (TryComp<ApcPowerReceiverComponent>(component.Owner, out var receiver))
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{
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TryUpdateVisualState(uid, null, component);
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}
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InitializeFromPrototype(uid, component);
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}
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private void OnInventoryRequestMessage(EntityUid uid, VendingMachineComponent component, InventorySyncRequestMessage args)
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{
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if (!IsPowered(uid, component))
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return;
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component.UserInterface?.SendMessage(new VendingMachineInventoryMessage(component.Inventory));
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}
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private void OnInventoryEjectMessage(EntityUid uid, VendingMachineComponent component, VendingMachineEjectMessage args)
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{
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if (!IsPowered(uid, component))
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return;
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if (args.Session.AttachedEntity is not { Valid: true } entity || Deleted(entity))
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return;
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AuthorizedVend(uid, entity, args.ID, component);
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}
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private void HandleActivate(EntityUid uid, VendingMachineComponent component, ActivateInWorldEvent args)
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{
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if (!TryComp<ActorComponent>(args.User, out var actor))
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{
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return;
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}
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if (!IsPowered(uid, component))
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{
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return;
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}
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if (TryComp<WiresComponent>(uid, out var wires))
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{
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if (wires.IsPanelOpen)
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{
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wires.OpenInterface(actor.PlayerSession);
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return;
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}
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}
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component.UserInterface?.Toggle(actor.PlayerSession);
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}
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private void OnPowerChanged(EntityUid uid, VendingMachineComponent component, PowerChangedEvent args)
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{
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TryUpdateVisualState(uid, null, component);
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}
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private void OnBreak(EntityUid uid, VendingMachineComponent vendComponent, BreakageEventArgs eventArgs)
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{
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vendComponent.Broken = true;
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TryUpdateVisualState(uid, VendingMachineVisualState.Broken, vendComponent);
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}
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public bool IsPowered(EntityUid uid, VendingMachineComponent? vendComponent = null)
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{
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if (!Resolve(uid, ref vendComponent))
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return false;
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if (!TryComp<ApcPowerReceiverComponent>(vendComponent.Owner, out var receiver))
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{
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return false;
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}
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return receiver.Powered;
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}
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public void InitializeFromPrototype(EntityUid uid, VendingMachineComponent? vendComponent = null)
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{
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if (!Resolve(uid, ref vendComponent))
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return;
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if (string.IsNullOrEmpty(vendComponent.PackPrototypeId)) { return; }
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if (!_prototypeManager.TryIndex(vendComponent.PackPrototypeId, out VendingMachineInventoryPrototype? packPrototype))
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{
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return;
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}
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MetaData(uid).EntityName = packPrototype.Name;
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vendComponent.AnimationDuration = TimeSpan.FromSeconds(packPrototype.AnimationDuration);
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vendComponent.SpriteName = packPrototype.SpriteName;
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if (!string.IsNullOrEmpty(vendComponent.SpriteName))
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{
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if (TryComp<SpriteComponent>(vendComponent.Owner, out var spriteComp)) {
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const string vendingMachineRSIPath = "Structures/Machines/VendingMachines/{0}.rsi";
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spriteComp.BaseRSIPath = string.Format(vendingMachineRSIPath, vendComponent.SpriteName);
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}
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}
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var inventory = new List<VendingMachineInventoryEntry>();
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foreach (var (id, amount) in packPrototype.StartingInventory)
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{
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if (!_prototypeManager.TryIndex(id, out EntityPrototype? prototype))
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{
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continue;
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}
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inventory.Add(new VendingMachineInventoryEntry(id, amount));
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}
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vendComponent.Inventory = inventory;
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}
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public void Deny(EntityUid uid, VendingMachineComponent? vendComponent = null)
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{
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if (!Resolve(uid, ref vendComponent))
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return;
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SoundSystem.Play(Filter.Pvs(vendComponent.Owner), vendComponent.SoundDeny.GetSound(), vendComponent.Owner, AudioParams.Default.WithVolume(-2f));
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// Play the Deny animation
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TryUpdateVisualState(uid, VendingMachineVisualState.Deny, vendComponent);
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//TODO: This duration should be a distinct value specific to the deny animation
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vendComponent.Owner.SpawnTimer(vendComponent.AnimationDuration, () =>
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{
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TryUpdateVisualState(uid, VendingMachineVisualState.Normal, vendComponent);
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});
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}
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public bool IsAuthorized(EntityUid uid, EntityUid? sender, VendingMachineComponent? vendComponent = null)
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{
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if (!Resolve(uid, ref vendComponent))
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return false;
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if (TryComp<AccessReaderComponent?>(vendComponent.Owner, out var accessReader))
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{
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if (sender == null || !_accessReader.IsAllowed(accessReader, sender.Value))
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{
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_popupSystem.PopupEntity(Loc.GetString("vending-machine-component-try-eject-access-denied"), uid, Filter.Pvs(uid));
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Deny(uid, vendComponent);
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return false;
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}
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}
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return true;
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}
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public void TryEjectVendorItem(EntityUid uid, string itemId, bool throwItem, VendingMachineComponent? vendComponent = null)
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{
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if (!Resolve(uid, ref vendComponent))
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return;
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if (vendComponent.Ejecting || vendComponent.Broken || !IsPowered(uid, vendComponent))
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{
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return;
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}
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var entry = vendComponent.Inventory.Find(x => x.ID == itemId);
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if (entry == null)
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{
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_popupSystem.PopupEntity(Loc.GetString("vending-machine-component-try-eject-invalid-item"), uid, Filter.Pvs(uid));
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Deny(uid, vendComponent);
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return;
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}
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if (entry.Amount <= 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("vending-machine-component-try-eject-out-of-stock"), uid, Filter.Pvs(uid));
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Deny(uid, vendComponent);
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return;
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}
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if (entry.ID == null)
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return;
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if (!TryComp<TransformComponent>(vendComponent.Owner, out var transformComp))
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return;
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// Start Ejecting, and prevent users from ordering while anim playing
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vendComponent.Ejecting = true;
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entry.Amount--;
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vendComponent.UserInterface?.SendMessage(new VendingMachineInventoryMessage(vendComponent.Inventory));
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TryUpdateVisualState(uid, VendingMachineVisualState.Eject, vendComponent);
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vendComponent.Owner.SpawnTimer(vendComponent.AnimationDuration, () =>
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{
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vendComponent.Ejecting = false;
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TryUpdateVisualState(uid, VendingMachineVisualState.Normal, vendComponent);
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var ent = EntityManager.SpawnEntity(entry.ID, transformComp.Coordinates);
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if (throwItem)
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{
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float range = vendComponent.NonLimitedEjectRange;
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Vector2 direction = new Vector2(_random.NextFloat(-range, range), _random.NextFloat(-range, range));
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ent.TryThrow(direction, vendComponent.NonLimitedEjectForce);
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}
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});
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SoundSystem.Play(Filter.Pvs(vendComponent.Owner), vendComponent.SoundVend.GetSound(), vendComponent.Owner, AudioParams.Default.WithVolume(-2f));
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}
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public void AuthorizedVend(EntityUid uid, EntityUid sender, string itemId, VendingMachineComponent component)
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{
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if (IsAuthorized(uid, sender, component))
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{
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TryEjectVendorItem(uid, itemId, component.CanShoot, component);
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}
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return;
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}
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public void TryUpdateVisualState(EntityUid uid, VendingMachineVisualState? state = VendingMachineVisualState.Normal, VendingMachineComponent? vendComponent = null)
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{
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if (!Resolve(uid, ref vendComponent))
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return;
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var finalState = state == null ? VendingMachineVisualState.Normal : state;
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if (vendComponent.Broken)
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{
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finalState = VendingMachineVisualState.Broken;
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}
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else if (vendComponent.Ejecting)
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{
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finalState = VendingMachineVisualState.Eject;
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}
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else if (!IsPowered(uid, vendComponent))
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{
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finalState = VendingMachineVisualState.Off;
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}
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if (TryComp<AppearanceComponent>(vendComponent.Owner, out var appearance))
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{
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appearance.SetData(VendingMachineVisuals.VisualState, finalState);
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}
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}
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public void EjectRandom(EntityUid uid, bool throwItem, VendingMachineComponent? vendComponent = null)
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{
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if (!Resolve(uid, ref vendComponent))
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return;
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var availableItems = vendComponent.Inventory.Where(x => x.Amount > 0).ToList();
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if (availableItems.Count <= 0)
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{
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return;
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}
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TryEjectVendorItem(uid, _random.Pick(availableItems).ID, throwItem, vendComponent);
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}
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}
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}
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