Update GameTicker.RoundFlow.cs (#14387)
* Update GameTicker.RoundFlow.cs * wtf
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@@ -424,7 +424,8 @@ namespace Content.Server.GameTicking
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#endif
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// TODO: Maybe something less naive here?
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// FIXME: Actually, definitely.
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EntityManager.DeleteEntity(entity);
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if (!Deleted(entity) && !Terminating(entity))
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EntityManager.DeleteEntity(entity);
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#if EXCEPTION_TOLERANCE
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}
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catch (Exception e)
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