Fixes
This commit is contained in:
@@ -159,10 +159,9 @@ public sealed partial class ChatSystem : SharedChatSystem
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IConsoleShell? shell = null,
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ICommonSession? player = null, string? nameOverride = null,
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bool checkRadioPrefix = true,
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bool ignoreActionBlocker = false,
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bool force = false)
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bool ignoreActionBlocker = false)
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{
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TrySendInGameICMessage(source, message, desiredType, hideChat ? ChatTransmitRange.HideChat : ChatTransmitRange.Normal, hideLog, shell, player, nameOverride, checkRadioPrefix, ignoreActionBlocker, force);
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TrySendInGameICMessage(source, message, desiredType, hideChat ? ChatTransmitRange.HideChat : ChatTransmitRange.Normal, hideLog, shell, player, nameOverride, checkRadioPrefix, ignoreActionBlocker);
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}
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/// <summary>
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@@ -186,8 +185,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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ICommonSession? player = null,
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string? nameOverride = null,
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bool checkRadioPrefix = true,
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bool ignoreActionBlocker = false,
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bool force = false
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bool ignoreActionBlocker = false
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)
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{
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if (HasComp<GhostComponent>(source))
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@@ -209,7 +207,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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return;
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}
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if (!force && !CanSendInGame(message, shell, player))
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if (!CanSendInGame(message, shell, player))
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return;
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ignoreActionBlocker = CheckIgnoreSpeechBlocker(source, ignoreActionBlocker);
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@@ -16,7 +16,7 @@ internal sealed class NoticeCommand : IConsoleCommand
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not IPlayerSession player)
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if (shell.Player is not { } player)
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{
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shell.WriteError("This command cannot be run from the server.");
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return;
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@@ -1,76 +0,0 @@
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using Content.Server.Administration;
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using Content.Server.Chat.Systems;
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using Content.Shared.Actions;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.White.Other;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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namespace Content.Server.White.Other;
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/// <summary>
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/// Handles performing crit-specific actions.
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/// </summary>
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public sealed class CritMobActionsSystem : EntitySystem
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{
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly IServerConsoleHost _host = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly QuickDialogSystem _quickDialog = default!;
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private const int MaxLastWordsLength = 30;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MobStateActionsComponent, CritSuccumbEvent>(OnSuccumb);
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SubscribeLocalEvent<MobStateActionsComponent, CritLastWordsEvent>(OnLastWords);
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}
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private void OnSuccumb(EntityUid uid, MobStateActionsComponent component, CritSuccumbEvent args)
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{
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if (!TryComp<ActorComponent>(uid, out var actor) || !_mobState.IsCritical(uid))
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return;
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_host.ExecuteCommand(actor.PlayerSession, "ghost");
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args.Handled = true;
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}
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private void OnLastWords(EntityUid uid, MobStateActionsComponent component, CritLastWordsEvent args)
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{
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if (!TryComp<ActorComponent>(uid, out var actor))
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return;
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_quickDialog.OpenDialog(actor.PlayerSession, Loc.GetString("action-name-crit-last-words"), "",
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(string lastWords) =>
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{
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if (actor.PlayerSession.AttachedEntity != uid
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|| !_mobState.IsCritical(uid))
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return;
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if (lastWords.Length > MaxLastWordsLength)
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{
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lastWords = lastWords.Substring(0, MaxLastWordsLength);
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}
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lastWords += "...";
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_chat.TrySendInGameICMessage(uid, lastWords, InGameICChatType.Whisper, ChatTransmitRange.Normal, force: true);
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_host.ExecuteCommand(actor.PlayerSession, "ghost");
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});
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args.Handled = true;
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}
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}
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/// <summary>
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/// Only applies to mobs in crit capable of ghosting/succumbing
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/// </summary>
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public sealed class CritSuccumbEvent : InstantActionEvent
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{
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}
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/// <summary>
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/// Only applies to mobs capable of speaking, as a last resort in crit
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/// </summary>
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public sealed class CritLastWordsEvent : InstantActionEvent
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{
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}
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@@ -88,7 +88,8 @@ public sealed class OnDeath : EntitySystem
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private void SendDeathGaspMessage(EntityUid uid, string message)
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{
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_chat.TrySendInGameICMessage(uid, message, InGameICChatType.Emote, ChatTransmitRange.Normal, force: true);
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_chat.TrySendInGameICMessage(uid, message, InGameICChatType.Emote, ChatTransmitRange.Normal,
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ignoreActionBlocker: true);
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}
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private void PlayDeathSound(EntityUid uid)
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@@ -8,6 +8,7 @@ using Content.Shared.White;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Player;
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namespace Content.Server.White.Other.ExamineSystem
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{
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@@ -23,6 +23,9 @@
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<Private>false</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="White\Other" />
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</ItemGroup>
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<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
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<Import Project="..\RobustToolbox\MSBuild\Robust.CompNetworkGenerator.targets" />
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</Project>
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@@ -1,27 +0,0 @@
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using Content.Shared.Mobs;
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namespace Content.Shared.White.Other;
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/// <summary>
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/// Used for specifying actions that should be automatically added/removed on mob state transitions
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/// </summary>
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/// <remarks>
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/// Mostly for crit-specific actions.
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/// </remarks>
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/// <see cref="MobStateActionsSystem"/>
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[RegisterComponent]
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public sealed class MobStateActionsComponent : Component
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{
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/// <summary>
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/// Specifies a list of actions that should be available if a mob is in a given state.
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/// </summary>
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/// <example>
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/// actions:
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/// Critical:
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/// - CritSuccumb
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/// Alive:
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/// - AnimalLayEgg
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/// </example>
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[DataField("actions")]
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public Dictionary<MobState, List<string>> Actions = new();
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}
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@@ -1,54 +0,0 @@
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Mobs;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.White.Other;
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/// <summary>
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/// Adds and removes defined actions when a mob's <see cref="MobState"/> changes.
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/// </summary>
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public sealed class MobStateActionsSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<MobStateActionsComponent, MobStateChangedEvent>(OnMobStateChanged);
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}
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private void OnMobStateChanged(EntityUid uid, MobStateActionsComponent component, MobStateChangedEvent args)
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{
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if (!TryComp<ActionsComponent>(uid, out var action))
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return;
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foreach (var (state, acts) in component.Actions)
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{
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if (state != args.NewMobState && state != args.OldMobState)
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continue;
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foreach (var item in acts)
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{
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if (!_proto.TryIndex<InstantActionPrototype>(item, out var proto))
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continue;
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var instance = new InstantAction(proto);
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if (state == args.OldMobState)
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{
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// Don't remove actions that would be getting readded anyway
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if (component.Actions.TryGetValue(args.NewMobState, out var value)
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&& value.Contains(item))
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continue;
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_actions.RemoveAction(uid, instance, action);
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}
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else if (state == args.NewMobState)
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{
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_actions.AddAction(uid, instance, null, action);
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}
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}
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}
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}
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}
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@@ -298,7 +298,7 @@ public sealed class WhiteCVars
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/// <summary>
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/// Should load a ERT map?
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/// </summary>
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public static readonly CVarDef<bool> LoadERTMap = CVarDef.Create("white.ert_load", false, CVar.SERVERONLY);
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public static readonly CVarDef<bool> LoadErtMap = CVarDef.Create("white.ert_load", false, CVar.SERVERONLY);
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public static readonly CVarDef<bool> LogChatActions =
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CVarDef.Create("white.log_to_chat", true, CVar.CLIENT | CVar.ARCHIVE | CVar.REPLICATED);
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@@ -1388,7 +1388,7 @@
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actions:
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Critical:
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- ActionCritSuccumb
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- ActionCritFakeDeath
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#- ActionCritFakeDeath
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- ActionCritLastWords
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- type: MobThresholds
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thresholds:
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@@ -2793,7 +2793,7 @@
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actions:
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Critical:
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- ActionCritSuccumb
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- ActionCritFakeDeath
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#- ActionCritFakeDeath
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- ActionCritLastWords
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- type: MobThresholds
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thresholds:
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@@ -234,11 +234,6 @@
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- type: ExaminableClothes
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- type: CharacterInformation
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- type: Penetrated
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- type: MobStateActions
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actions:
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Critical:
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- CritSuccumb
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- CritLastWords
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- type: entity
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save: false
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@@ -1,4 +1,4 @@
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# The progenitor. This should only container the most basic components possible.
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# The progenitor. This should only container the most basic components possible.
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# Only put things on here if every mob *must* have it. This includes ghosts.
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- type: entity
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save: false
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@@ -72,7 +72,7 @@
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actions:
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Critical:
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- ActionCritSuccumb
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- ActionCritFakeDeath
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#- ActionCritFakeDeath
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- ActionCritLastWords
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- type: Deathgasp
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- type: HealthExaminable
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@@ -589,7 +589,7 @@
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suffix: Agent
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components:
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- type: IdCard
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jobTitle: Passenger
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jobTitle: ассистент
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- type: Access
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tags:
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- Maintenance
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