Fix kitchen spike (#4008)

* Fix kitchen spike

* Add fluent localization

* Add newline

* Prevent things that are not dead from being spiked
This commit is contained in:
ShadowCommander
2021-05-17 02:12:17 -07:00
committed by GitHub
parent 09ebbbc02d
commit b907c54470
3 changed files with 45 additions and 20 deletions

View File

@@ -5,6 +5,7 @@ using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
@@ -78,16 +79,19 @@ namespace Content.Server.GameObjects.Components.Kitchen
if (_meatParts > 0)
{
Owner.PopupMessage(user, Loc.GetString("The spike already has something on it, finish collecting its meat first!"));
Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-collect", ("this", Owner)));
return false;
}
if (!victim.TryGetComponent(out butcherable))
{
Owner.PopupMessage(user, Loc.GetString("{0:theName} can't be butchered on the spike.", victim));
Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victim), ("this", Owner)));
return false;
}
if (butcherable.MeatPrototype == null)
return false;
return true;
}
@@ -98,16 +102,21 @@ namespace Content.Server.GameObjects.Components.Kitchen
SharedButcherableComponent? butcherable;
if (!Spikeable(user, victim, out butcherable)) return;
if (!Spikeable(user, victim, out butcherable))
return;
// Prevent dead from being spiked TODO: Maybe remove when rounds can be played and DOT is implemented
if (victim.TryGetComponent<IMobStateComponent>(out var state) &&
!state.IsDead())
{
Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-not-dead", ("victim", victim)));
return;
}
if (user != victim)
{
Owner.PopupMessage(victim, Loc.GetString("{0:theName} begins dragging you onto {1:theName}!", user, Owner));
}
Owner.PopupMessage(victim, Loc.GetString("comp-kitchen-spike-begin-hook-victim", ("user", user), ("this", Owner)));
else
{
Owner.PopupMessage(user, Loc.GetString("You begin dragging yourself onto {0:theName}!", Owner));
}
Owner.PopupMessage(victim, Loc.GetString("comp-kitchen-spike-begin-hook-self", ("this", Owner)));
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
@@ -129,15 +138,16 @@ namespace Content.Server.GameObjects.Components.Kitchen
if (result == DoAfterStatus.Cancelled)
return;
if (!Spikeable(user, victim, out butcherable)) return;
if (!Spikeable(user, victim, out butcherable))
return;
_meatPrototype = butcherable.MeatPrototype;
_meatParts = 5;
_meatSource1p = Loc.GetString("You remove some meat from {0:theName}.", victim);
_meatSource0 = Loc.GetString("You remove the last piece of meat from {0:theName}!", victim);
_meatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victim));
_meatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victim));
// TODO: This could stand to be improved somehow, but it'd require Name to be much 'richer' in detail than it presently is.
// But Name is RobustToolbox-level, so presumably it'd have to be done in some other way (interface???)
_meatName = Loc.GetString("{0:name} meat", victim);
_meatName = Loc.GetString("comp-kitchen-spike-meat-name", ("victim", victim));
// TODO: Visualizer
if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
@@ -145,7 +155,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
sprite.LayerSetState(0, "spikebloody");
}
Owner.PopupMessageEveryone(Loc.GetString("{0:theName} has forced {1:theName} onto the spike, killing them instantly!", user, victim));
Owner.PopupMessageEveryone(Loc.GetString("comp-kitchen-spike-kill", ("user", user), ("victim", victim)));
// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
victim.Delete();
@@ -155,10 +165,10 @@ namespace Content.Server.GameObjects.Components.Kitchen
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
{
var othersMessage = Loc.GetString("{0:theName} has thrown themselves on a meat spike!", victim);
var othersMessage = Loc.GetString("comp-kitchen-spike-suicide-other", ("victim", victim));
victim.PopupMessageOtherClients(othersMessage);
var selfMessage = Loc.GetString("You throw yourself on a meat spike!");
var selfMessage = Loc.GetString("comp-kitchen-spike-suicide-self");
victim.PopupMessage(selfMessage);
return SuicideKind.Piercing;

View File

@@ -1,6 +1,7 @@
#nullable enable
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
@@ -23,15 +24,13 @@ namespace Content.Shared.Kitchen
bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
{
if (eventArgs.User == eventArgs.Dragged ||
!eventArgs.Dragged.TryGetComponent<IMobStateComponent>(out var state) ||
(eventArgs.User.TryGetComponent(out SharedCombatModeComponent? combatMode) && !combatMode.IsInCombatMode))
if (!eventArgs.Dragged.HasComponent<SharedButcherableComponent>())
{
return false;
}
// TODO: Once we get silicons need to check organic
return !state.IsDead();
return true;
}
public abstract bool DragDropOn(DragDropEventArgs eventArgs);

View File

@@ -0,0 +1,16 @@
comp-kitchen-spike-deny-collect = { THE($this) } already has something on it, finish collecting its meat first!
comp-kitchen-spike-deny-butcher = { THE($victim) } can't be butchered on { THE($this) }.
comp-kitchen-spike-deny-not-dead = { THE($victim) } can't be butchered. { THE($victim) } is not dead!.
comp-kitchen-spike-begin-hook-victim = { THE($user) } begins dragging you onto { THE($this) }!
comp-kitchen-spike-begin-hook-self = You begin dragging yourself onto { THE($this) }!
comp-kitchen-spike-kill = { THE($user) } has forced { THE($victim) } onto the spike, killing them instantly!
comp-kitchen-spike-suicide-other = { THE($victim) } has thrown themselves on a meat spike!
comp-kitchen-spike-suicide-self = You throw yourself on a meat spike!
comp-kitchen-spike-remove-meat = You remove some meat from { THE($victim) }.
comp-kitchen-spike-remove-meat-last = You remove the last piece of meat from { THE($victim) }!
comp-kitchen-spike-meat-name = { $victim } meat