Increase robust harvest effectiveness (#10369)
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@@ -1,6 +1,7 @@
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using Content.Server.Botany.Components;
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using Content.Server.Botany.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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@@ -63,7 +64,7 @@ public struct SeedChemQuantity
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// TODO reduce the number of friends to a reasonable level. Requires ECS-ing things like plant holder component.
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[Virtual, DataDefinition]
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[Access(typeof(BotanySystem), typeof(PlantHolderSystem), typeof(SeedExtractorSystem), typeof(PlantHolderComponent))]
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[Access(typeof(BotanySystem), typeof(PlantHolderSystem), typeof(SeedExtractorSystem), typeof(PlantHolderComponent), typeof(ReagentEffect))]
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public class SeedData
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{
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#region Tracking
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@@ -18,14 +18,14 @@ namespace Content.Server.Chemistry.ReagentEffects.PlantMetabolism
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var random = IoCManager.Resolve<IRobustRandom>();
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if (plantHolderComp.Seed.Potency < 100 && random.Prob(0.1f))
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if (plantHolderComp.Seed.Potency < 100)
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{
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plantHolderComp.EnsureUniqueSeed();
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plantHolderComp.Seed.Potency++;
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plantHolderComp.Seed.Potency = Math.Min(plantHolderComp.Seed.Potency + 3, 100);
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}
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if (plantHolderComp.Seed.Yield > 1 && random.Prob(0.1f))
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else if (plantHolderComp.Seed.Yield > 1 && random.Prob(0.1f))
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{
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// Too much of a good thing reduces yield
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plantHolderComp.EnsureUniqueSeed();
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plantHolderComp.Seed.Yield--;
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}
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