@@ -26,7 +26,6 @@ public sealed partial class ContentAudioSystem
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IResourceCache _resource = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IStateManager _state = default!;
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[Dependency] private readonly RulesSystem _rules = default!;
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@@ -153,8 +152,7 @@ public sealed partial class ContentAudioSystem
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// Update still runs in lobby so just ignore it.
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if (_state.CurrentState is not GameplayState)
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{
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Audio.Stop(_ambientMusicStream);
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_ambientMusicStream = null;
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_ambientMusicStream = Audio.Stop(_ambientMusicStream);
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_musicProto = null;
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return;
|
||||
}
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||||
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||||
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