Content changes for tile ID refactor.

This commit is contained in:
Pieter-Jan Briers
2019-04-03 21:20:26 +02:00
parent b52b8d495e
commit bd5f920151
8 changed files with 103 additions and 16 deletions

View File

@@ -83,6 +83,7 @@
<Compile Include="GameObjects\PhysicalConstants.cs" />
<Compile Include="Interfaces\ISharedNotifyManager.cs" />
<Compile Include="GameObjects\Verb.cs" />
<Compile Include="Maps\ContentTileDefinition.cs" />
<Compile Include="Physics\CollisionGroup.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="GameObjects\Components\Items\SharedHandsComponent.cs" />
@@ -116,4 +117,4 @@
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
</Project>

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@@ -1,18 +1,65 @@
using SS14.Shared.ContentPack;
using SS14.Shared.Interfaces;
using System;
using System.Collections.Generic;
using Content.Shared.Maps;
using SS14.Shared.ContentPack;
using SS14.Shared.Interfaces.Map;
using SS14.Shared.Interfaces.Resources;
using SS14.Shared.IoC;
using SS14.Shared.Prototypes;
namespace Content.Shared
{
public class EntryPoint : GameShared
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
#pragma warning restore 649
public override void Init()
{
IoCManager.InjectDependencies(this);
#if DEBUG
var resm = IoCManager.Resolve<IResourceManager>();
resm.MountContentDirectory(@"../../../Resources/");
#endif
}
public override void PostInit()
{
base.PostInit();
_initTileDefinitions();
}
private void _initTileDefinitions()
{
// Register space first because I'm a hard coding hack.
var spaceDef = _prototypeManager.Index<ContentTileDefinition>("space");
_tileDefinitionManager.Register(spaceDef);
var prototypeList = new List<ContentTileDefinition>();
foreach (var tileDef in _prototypeManager.EnumeratePrototypes<ContentTileDefinition>())
{
if (tileDef.Name == "space")
{
continue;
}
prototypeList.Add(tileDef);
}
// Sort ordinal to ensure it's consistent client and server.
// So that tile IDs match up.
prototypeList.Sort((a, b) => string.Compare(a.Name, b.Name, StringComparison.Ordinal));
foreach (var tileDef in prototypeList)
{
_tileDefinitionManager.Register(tileDef);
}
_tileDefinitionManager.Initialize();
}
}
}

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@@ -0,0 +1,32 @@
using JetBrains.Annotations;
using SS14.Shared.Interfaces.Map;
using SS14.Shared.Prototypes;
using SS14.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Maps
{
[UsedImplicitly]
[Prototype("tile")]
public sealed class ContentTileDefinition : IPrototype, IIndexedPrototype, ITileDefinition
{
string IIndexedPrototype.ID => Name;
public string Name { get; private set; }
public ushort TileId { get; private set; }
public string DisplayName { get; private set; }
public string SpriteName { get; private set; }
public void AssignTileId(ushort id)
{
TileId = id;
}
public void LoadFrom(YamlMappingNode mapping)
{
Name = mapping.GetNode("name").ToString();
DisplayName = mapping.GetNode("display_name").ToString();
SpriteName = mapping.GetNode("texture").ToString();
}
}
}

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@@ -2,6 +2,13 @@ meta:
format: 2
name: DemoStation
author: Space-Wizards
tilemap:
0: space
1: floor
2: plating
3: underplating
4: floor_white
5: floor_techmaint
grids:
- settings:
chunksize: 16

View File

@@ -1,14 +1,14 @@
- type: tile
name: Floor
name: floor
display_name: Floor
texture: "floor_steel"
id: 1
- type: tile
name: White Floor
name: floor_white
display_name: White Floor
texture: "floor_white"
id: 4
- type: tile
name: Techmaint Floor
name: floor_techmaint
display_name: Techmaint Floor
texture: "floor_techmaint"
id: 5

View File

@@ -1,9 +1,9 @@
- type: tile
name: Plating
name: plating
display_name: Plating
texture: plating
id: 2
- type: tile
name: Underplating
name: underplating
display_name: Underplating
texture: underplating
id: 3

View File

@@ -1,4 +1,4 @@
- type: tile
name: Space
name: space
display_name: Space
texture: ""
id: 0