Fix food & do-after bugs (#5716)
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@@ -1,6 +1,8 @@
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components;
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using Content.Shared.Hands;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using System;
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namespace Content.Server.Chemistry.EntitySystems
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{
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@@ -12,6 +14,16 @@ namespace Content.Server.Chemistry.EntitySystems
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base.Initialize();
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SubscribeLocalEvent<InjectorComponent, SolutionChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<InjectorComponent, HandDeselectedEvent>(OnInjectorDeselected);
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}
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private void OnInjectorDeselected(EntityUid uid, InjectorComponent component, HandDeselectedEvent args)
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{
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if (component.CancelToken != null)
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{
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component.CancelToken.Cancel();
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component.CancelToken = null;
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}
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}
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private void OnSolutionChange(EntityUid uid, InjectorComponent component, SolutionChangedEvent args)
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