Further adjust rigged gloves (#23811)
* set stamina damage to 25, attack speed to 1.4, remove jank "jank" is me artificially setting the stamina damage lower so it accounts for blunt damage, now the gloves are pure stamina damage with no blunt conversion * bump the price to 6 for passengers and 4 for boxers
This commit is contained in:
@@ -989,7 +989,7 @@
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description: uplink-rigged-boxing-gloves-desc
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description: uplink-rigged-boxing-gloves-desc
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productEntity: ClothingHandsGlovesBoxingRigged
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productEntity: ClothingHandsGlovesBoxingRigged
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cost:
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cost:
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Telecrystal: 8
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Telecrystal: 6
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categories:
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categories:
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- UplinkJob
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- UplinkJob
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conditions:
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conditions:
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@@ -1003,7 +1003,7 @@
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description: uplink-rigged-boxing-gloves-desc
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description: uplink-rigged-boxing-gloves-desc
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productEntity: ClothingHandsGlovesBoxingRigged
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productEntity: ClothingHandsGlovesBoxingRigged
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cost:
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cost:
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Telecrystal: 5
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Telecrystal: 4
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categories:
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categories:
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- UplinkJob
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- UplinkJob
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conditions:
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conditions:
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@@ -83,12 +83,13 @@
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suffix: Rigged
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suffix: Rigged
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components:
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components:
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- type: StaminaDamageOnHit
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- type: StaminaDamageOnHit
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damage: 16 # actually 24 because of blunt > stamina damage conversion
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damage: 25
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- type: MeleeWeapon
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- type: MeleeWeapon
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attackRate: 1.2
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attackRate: 1.4
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damage:
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damage:
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types:
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types:
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Blunt: 8
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Blunt: 8
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bluntStaminaDamageFactor: 0.0 # so blunt doesn't deal stamina damage at all
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- type: entity
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- type: entity
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parent: ClothingHandsBase
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parent: ClothingHandsBase
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