Merge branches 'pseudo-classes', 'input-refactor' and '19-08-21-update-submodule'

This commit is contained in:
Pieter-Jan Briers
2019-08-21 17:25:01 +02:00
57 changed files with 301 additions and 374 deletions

View File

@@ -1,2 +1,5 @@
INSTALLED_HOOKS_VERSION
DISABLE_SUBMODULE_AUTOUPDATE
*.nuget*
project.assets.json
project.packagespec.json

View File

@@ -5,7 +5,10 @@ using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
#endif
using BenchmarkDotNet.Attributes;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using SysVector4 = System.Numerics.Vector4;
namespace Content.Benchmarks

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@@ -8,6 +8,7 @@ using Robust.Shared.Maths;
using Robust.Shared.Utility;
using Robust.Shared.Localization;
using Robust.Shared.IoC;
using Robust.Shared.Input;
namespace Content.Client.Chat
{
@@ -82,7 +83,7 @@ namespace Content.Client.Chat
vBox.AddChild(contentMargin);
Input = new LineEdit();
Input.OnKeyDown += InputKeyDown;
Input.OnKeyBindDown += InputKeyBindDown;
Input.OnTextEntered += Input_OnTextEntered;
vBox.AddChild(Input);
@@ -119,23 +120,27 @@ namespace Content.Client.Chat
AddChild(outerVBox);
}
protected override void MouseDown(GUIMouseButtonEventArgs e)
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
{
base.MouseDown(e);
base.KeyBindDown(args);
if (!args.CanFocus)
{
return;
}
Input.GrabKeyboardFocus();
}
private void InputKeyDown(GUIKeyEventArgs e)
private void InputKeyBindDown(GUIBoundKeyEventArgs args)
{
if (e.Key == Keyboard.Key.Escape)
if (args.Function == EngineKeyFunctions.TextReleaseFocus)
{
Input.ReleaseKeyboardFocus();
e.Handle();
args.Handle();
return;
}
if (e.Key == Keyboard.Key.Up)
else if (args.Function == EngineKeyFunctions.TextHistoryPrev)
{
if (_inputIndex == -1 && _inputHistory.Count != 0)
{
@@ -151,12 +156,12 @@ namespace Content.Client.Chat
{
Input.Text = _inputHistory[_inputIndex];
}
Input.CursorPos = Input.Text.Length;
e.Handle();
args.Handle();
return;
}
if (e.Key == Keyboard.Key.Down)
else if (args.Function == EngineKeyFunctions.TextHistoryNext)
{
if (_inputIndex == 0)
{
@@ -169,8 +174,9 @@ namespace Content.Client.Chat
_inputIndex--;
Input.Text = _inputHistory[_inputIndex];
}
Input.CursorPos = Input.Text.Length;
e.Handle();
args.Handle();
}
}

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@@ -1,4 +1,4 @@
using Content.Client.UserInterface;
using Content.Client.UserInterface;
using Robust.Client.Console;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Placement;
@@ -49,9 +49,8 @@ namespace Content.Client
_escapeMenu.OnClose += () => _gameHud.EscapeButtonDown = false;
var escapeMenuCommand = InputCmdHandler.FromDelegate(Enabled);
_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu, escapeMenuCommand);
_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu,
InputCmdHandler.FromDelegate(s => Enabled()));
}
else if (obj.OldState is GameScreen)
{
@@ -63,7 +62,7 @@ namespace Content.Client
}
}
private void Enabled(ICommonSession session)
private void Enabled()
{
if (_escapeMenu.IsOpen)
{

View File

@@ -127,18 +127,18 @@ namespace Content.Client.GameObjects
_sprite?.LayerSetVisible(slot, false);
}
public void SendUnequipMessage(Slots slot)
{
var unequipmessage = new ClientInventoryMessage(slot, ClientInventoryUpdate.Unequip);
SendNetworkMessage(unequipmessage);
}
public void SendEquipMessage(Slots slot)
{
var equipmessage = new ClientInventoryMessage(slot, ClientInventoryUpdate.Equip);
SendNetworkMessage(equipmessage);
}
public void SendUseMessage(Slots slot)
{
var equipmessage = new ClientInventoryMessage(slot, ClientInventoryUpdate.Use);
SendNetworkMessage(equipmessage);
}
public void SendOpenStorageUIMessage(Slots slot)
{
SendNetworkMessage(new OpenSlotStorageUIMessage(slot));

View File

@@ -43,7 +43,7 @@ namespace Content.Client.GameObjects
base.Initialize();
_window = new HumanInventoryWindow(_loc, _resourceCache);
_window.OnClose += () => GameHud.InventoryButtonDown = false;
foreach (var (slot, button) in _window.Buttons)
{
button.OnPressed = AddToInventory;
@@ -97,7 +97,7 @@ namespace Content.Client.GameObjects
foreach (var button in buttons)
{
button.SpriteView.Sprite = sprite;
button.OnPressed = RemoveFromInventory;
button.OnPressed = HandleInventoryKeybind;
button.StorageButton.Visible = hasInventory;
}
}

View File

@@ -27,7 +27,8 @@ namespace Content.Client.GameObjects
AddChild(Button = new TextureButton
{
TextureNormal = texture,
Scale = (2, 2)
Scale = (2, 2),
EnableAllKeybinds = true
});
Button.OnPressed += e => OnPressed?.Invoke(e);
@@ -44,7 +45,8 @@ namespace Content.Client.GameObjects
Scale = (0.75f, 0.75f),
SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
SizeFlagsVertical = SizeFlags.ShrinkEnd,
Visible = false
Visible = false,
EnableAllKeybinds = true
});
StorageButton.OnPressed += e => OnStoragePressed?.Invoke(e);

View File

@@ -1,6 +1,7 @@
using System;
using System;
using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.Input;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Interfaces.GameObjects;
@@ -60,24 +61,44 @@ namespace Content.Client.GameObjects
{
}
protected void RemoveFromInventory(BaseButton.ButtonEventArgs args)
protected void HandleInventoryKeybind(BaseButton.ButtonEventArgs args)
{
args.Button.Pressed = false;
var control = (InventoryButton) args.Button.Parent;
Owner.SendUnequipMessage(control.Slot);
if (args.Event.Function == ContentKeyFunctions.ActivateItemInWorld)
{
OpenStorage(args);
}
else if (args.Event.CanFocus)
{
UseItemOnInventory(args);
}
}
protected void AddToInventory(BaseButton.ButtonEventArgs args)
{
if (!args.Event.CanFocus)
{
return;
}
args.Button.Pressed = false;
var control = (InventoryButton) args.Button.Parent;
Owner.SendEquipMessage(control.Slot);
}
protected void UseItemOnInventory(BaseButton.ButtonEventArgs args)
{
args.Button.Pressed = false;
var control = (InventoryButton)args.Button.Parent;
Owner.SendUseMessage(control.Slot);
}
protected void OpenStorage(BaseButton.ButtonEventArgs args)
{
if (!args.Event.CanFocus && args.Event.Function != ContentKeyFunctions.ActivateItemInWorld)
{
return;
}
args.Button.Pressed = false;
var control = (InventoryButton)args.Button.Parent;

View File

@@ -5,6 +5,7 @@ using Robust.Client.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
@@ -16,7 +17,9 @@ namespace Content.Client.GameObjects.Components.Sound
{
private readonly List<ScheduledSound> _schedules = new List<ScheduledSound>();
private AudioSystem _audioSystem;
private Random Random;
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
public override void StopAllSounds()
{
@@ -46,9 +49,8 @@ namespace Content.Client.GameObjects.Components.Sound
public void Play(ScheduledSound schedule)
{
if (!schedule.Play) return;
if (Random == null) Random = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
Timer.Spawn((int) schedule.Delay + (Random.Next((int) schedule.RandomDelay)),() =>
Timer.Spawn((int) schedule.Delay + (_random.Next((int) schedule.RandomDelay)),() =>
{
if (!schedule.Play) return; // We make sure this hasn't changed.
if (_audioSystem == null) _audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();

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@@ -1,4 +1,4 @@
using Content.Client.GameObjects.Components.Weapons.Ranged;
using Content.Client.GameObjects.Components.Weapons.Ranged;
using Content.Client.Interfaces.GameObjects;
using Content.Shared.Input;
using Robust.Client.GameObjects.EntitySystems;
@@ -37,7 +37,7 @@ namespace Content.Client.GameObjects.EntitySystems
base.Update(frameTime);
var canFireSemi = _isFirstShot;
var state = _inputSystem.CmdStates.GetState(ContentKeyFunctions.UseItemInHand);
var state = _inputSystem.CmdStates.GetState(EngineKeyFunctions.Use);
if (state != BoundKeyState.Down)
{
_isFirstShot = true;

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Linq;
using Content.Client.Chat;
using Content.Client.Interfaces;
@@ -18,6 +18,7 @@ using Robust.Shared.Input;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Players;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -188,11 +189,7 @@ namespace Content.Client.GameTicking
_lobby.ServerName.Text = _baseClient.GameInfo.ServerName;
_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
InputCmdHandler.FromDelegate(session =>
{
_lobby.Chat.Input.IgnoreNext = true;
_lobby.Chat.Input.GrabKeyboardFocus();
}));
InputCmdHandler.FromDelegate(s => _focusChat(_lobby.Chat)));
_updateLobbyUi();
@@ -237,19 +234,25 @@ namespace Content.Client.GameTicking
_lobby = null;
}
_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
InputCmdHandler.FromDelegate(session =>
{
_gameChat.Input.IgnoreNext = true;
_gameChat.Input.GrabKeyboardFocus();
}));
_gameChat = new ChatBox();
_userInterfaceManager.StateRoot.AddChild(_gameChat);
_userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl);
_chatManager.SetChatBox(_gameChat);
_gameChat.DefaultChatFormat = "say \"{0}\"";
_gameChat.Input.PlaceHolder = _localization.GetString("Say something! [ for OOC");
_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
InputCmdHandler.FromDelegate(s => _focusChat(_gameChat)));
}
private void _focusChat(ChatBox chat)
{
if (_userInterfaceManager.KeyboardFocused != null)
{
return;
}
chat.Input.IgnoreNext = true;
chat.Input.GrabKeyboardFocus();
}
private enum TickerState

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@@ -21,12 +21,12 @@ namespace Content.Client.Input
human.AddFunction(ContentKeyFunctions.Drop);
human.AddFunction(ContentKeyFunctions.ActivateItemInHand);
human.AddFunction(ContentKeyFunctions.OpenCharacterMenu);
human.AddFunction(ContentKeyFunctions.UseItemInHand);
human.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
human.AddFunction(ContentKeyFunctions.ThrowItemInHand);
human.AddFunction(ContentKeyFunctions.OpenContextMenu);
human.AddFunction(ContentKeyFunctions.OpenCraftingMenu);
human.AddFunction(ContentKeyFunctions.OpenInventoryMenu);
human.AddFunction(ContentKeyFunctions.MouseMiddle);
// Disabled until there is feedback, so hitting tab doesn't suddenly break interaction.
// human.AddFunction(ContentKeyFunctions.ToggleCombatMode);

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@@ -10,6 +10,7 @@ using Robust.Client.Utility;
using Robust.Shared.Interfaces.Log;
using Robust.Shared.Maths;
using Robust.Shared.Noise;
using Robust.Shared.Random;
using SixLabors.ImageSharp.Advanced;
using BlendFactor = Robust.Shared.Maths.Color.BlendFactor;

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@@ -10,6 +10,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Timers;
using Robust.Shared.Utility;
namespace Content.Client.Research
{

View File

@@ -2,6 +2,7 @@
using Content.Client.GameObjects.EntitySystems;
using Content.Client.Interfaces.GameObjects;
using Content.Client.Utility;
using Content.Shared.Input;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Interfaces.GameObjects.Components;
@@ -9,6 +10,7 @@ using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -199,12 +201,17 @@ namespace Content.Client.UserInterface
return _handL.Contains((Vector2i) point) || _handR.Contains((Vector2i) point);
}
protected override void MouseDown(GUIMouseButtonEventArgs args)
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
{
base.MouseDown(args);
base.KeyBindDown(args);
var leftHandContains = _handL.Contains((Vector2i) args.RelativePosition);
var rightHandContains = _handR.Contains((Vector2i) args.RelativePosition);
if (!args.CanFocus)
{
return;
}
var leftHandContains = _handL.Contains((Vector2i)args.RelativePosition);
var rightHandContains = _handR.Contains((Vector2i)args.RelativePosition);
string handIndex;
if (leftHandContains)
@@ -220,7 +227,7 @@ namespace Content.Client.UserInterface
return;
}
if (args.Button == Mouse.Button.Left)
if (args.Function == EngineKeyFunctions.Use)
{
if (!TryGetHands(out var hands))
return;
@@ -236,12 +243,12 @@ namespace Content.Client.UserInterface
}
}
else if (args.Button == Mouse.Button.Middle)
else if (args.Function == ContentKeyFunctions.MouseMiddle)
{
SendSwitchHandTo(handIndex);
}
else if (args.Button == Mouse.Button.Right)
else if (args.Function == ContentKeyFunctions.OpenContextMenu)
{
if (!TryGetHands(out var hands))
{
@@ -255,7 +262,7 @@ namespace Content.Client.UserInterface
}
var esm = IoCManager.Resolve<IEntitySystemManager>();
esm.GetEntitySystem<VerbSystem>().OpenContextMenu(entity, new ScreenCoordinates(args.GlobalPosition));
esm.GetEntitySystem<VerbSystem>().OpenContextMenu(entity, new ScreenCoordinates(args.PointerLocation.Position));
}
}
}

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@@ -10,6 +10,7 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
using static Content.Shared.Construction.ConstructionStepMaterial;
@@ -29,7 +30,9 @@ namespace Content.Server.GameObjects.Components.Construction
SpriteComponent Sprite;
ITransformComponent Transform;
Random random;
#pragma warning disable 649
[Dependency] private IRobustRandom _random;
#pragma warning restore 649
public override void Initialize()
{
@@ -38,7 +41,6 @@ namespace Content.Server.GameObjects.Components.Construction
Sprite = Owner.GetComponent<SpriteComponent>();
Transform = Owner.GetComponent<ITransformComponent>();
var systemman = IoCManager.Resolve<IEntitySystemManager>();
random = new Random();
}
public bool AttackBy(AttackByEventArgs eventArgs)
@@ -127,7 +129,7 @@ namespace Content.Server.GameObjects.Components.Construction
case ToolType.Welder:
if (slapped.TryGetComponent(out WelderComponent welder) && welder.TryUse(toolStep.Amount))
{
if (random.NextDouble() > 0.5)
if (_random.NextDouble() > 0.5)
sound.Play("/Audio/items/welder.ogg", Transform.GridPosition);
else
sound.Play("/Audio/items/welder2.ogg", Transform.GridPosition);
@@ -144,7 +146,7 @@ namespace Content.Server.GameObjects.Components.Construction
case ToolType.Screwdriver:
if (slapped.HasComponent<ScrewdriverComponent>())
{
if (random.NextDouble() > 0.5)
if (_random.NextDouble() > 0.5)
sound.Play("/Audio/items/screwdriver.ogg", Transform.GridPosition);
else
sound.Play("/Audio/items/screwdriver2.ogg", Transform.GridPosition);

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@@ -5,8 +5,10 @@ using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Damage
@@ -59,7 +61,7 @@ namespace Content.Server.GameObjects.Components.Damage
public void OnExplosion(ExplosionEventArgs eventArgs)
{
var prob = new Random();
var prob = IoCManager.Resolve<IRobustRandom>();
switch (eventArgs.Severity)
{
case ExplosionSeverity.Destruction:

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@@ -5,8 +5,10 @@ using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -74,7 +76,7 @@ namespace Content.Server.GameObjects.Components.Destructible
void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
{
var prob = new Random();
var prob = IoCManager.Resolve<IRobustRandom>();
switch (eventArgs.Severity)
{
case ExplosionSeverity.Destruction:
@@ -84,7 +86,7 @@ namespace Content.Server.GameObjects.Components.Destructible
_actSystem.HandleDestruction(Owner, true);
break;
case ExplosionSeverity.Light:
if (RandomExtensions.Prob(prob, 40))
if (prob.Prob(40))
_actSystem.HandleDestruction(Owner, true);
break;
}

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@@ -10,10 +10,12 @@ using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Explosive
@@ -26,6 +28,7 @@ namespace Content.Server.GameObjects.Components.Explosive
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerEntityManager _serverEntityManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
public override string Name => "Explosive";
@@ -96,7 +99,7 @@ namespace Content.Server.GameObjects.Components.Explosive
mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager["space"].TileId));
if (distanceFromTile < HeavyImpactRange)
{
if (new Random().Prob(80))
if (_robustRandom.Prob(80))
{
mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager[tileDef.SubFloor].TileId));
}
@@ -107,7 +110,7 @@ namespace Content.Server.GameObjects.Components.Explosive
}
if (distanceFromTile < LightImpactRange)
{
if (new Random().Prob(50))
if (_robustRandom.Prob(50))
{
mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager[tileDef.SubFloor].TileId));
}

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@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.Player;
@@ -19,6 +20,10 @@ namespace Content.Server.GameObjects
[RegisterComponent]
public class InventoryComponent : SharedInventoryComponent
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
[ViewVariables]
private readonly Dictionary<Slots, ContainerSlot> SlotContainers = new Dictionary<Slots, ContainerSlot>();
@@ -223,27 +228,41 @@ namespace Content.Server.GameObjects
/// <param name="msg"></param>
private void HandleInventoryMessage(ClientInventoryMessage msg)
{
if (msg.Updatetype == ClientInventoryUpdate.Equip)
switch (msg.Updatetype)
{
var hands = Owner.GetComponent<HandsComponent>();
var activehand = hands.GetActiveHand;
if (activehand != null && activehand.Owner.TryGetComponent(out ClothingComponent clothing))
case ClientInventoryUpdate.Equip:
{
hands.Drop(hands.ActiveIndex);
if (!Equip(msg.Inventoryslot, clothing))
var hands = Owner.GetComponent<HandsComponent>();
var activeHand = hands.GetActiveHand;
if (activeHand != null && activeHand.Owner.TryGetComponent(out ClothingComponent clothing))
{
hands.PutInHand(clothing);
hands.Drop(hands.ActiveIndex);
if (!Equip(msg.Inventoryslot, clothing))
{
hands.PutInHand(clothing);
}
}
break;
}
}
else if (msg.Updatetype == ClientInventoryUpdate.Unequip)
{
var hands = Owner.GetComponent<HandsComponent>();
var activehand = hands.GetActiveHand;
var itemcontainedinslot = GetSlotItem(msg.Inventoryslot);
if (activehand == null && itemcontainedinslot != null && Unequip(msg.Inventoryslot))
case ClientInventoryUpdate.Use:
{
hands.PutInHand(itemcontainedinslot);
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
var hands = Owner.GetComponent<HandsComponent>();
var activeHand = hands.GetActiveHand;
var itemContainedInSlot = GetSlotItem(msg.Inventoryslot);
if (itemContainedInSlot != null)
{
if (activeHand != null)
{
interactionSystem.Interaction(Owner, activeHand.Owner, itemContainedInSlot.Owner,
new Robust.Shared.Map.GridCoordinates());
}
else if (Unequip(msg.Inventoryslot))
{
hands.PutInHand(itemContainedInSlot);
}
}
break;
}
}
}

View File

@@ -472,11 +472,18 @@ namespace Content.Server.GameObjects
var playerEntity = session.AttachedEntity;
var used = GetActiveHand?.Owner;
if (playerEntity == Owner && used != null && slot.ContainedEntity != null)
{
if (playerEntity == Owner && slot.ContainedEntity != null)
{
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
interactionSystem.Interaction(Owner, used, slot.ContainedEntity,
GridCoordinates.Nullspace);
if (used != null)
{
interactionSystem.Interaction(Owner, used, slot.ContainedEntity,
GridCoordinates.Nullspace);
}
else
{
interactionSystem.Interaction(Owner, slot.ContainedEntity);
}
}
break;

View File

@@ -161,6 +161,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
message.AddText("Fuel: ");
message.PushColor(Fuel < FuelCapacity / 4f ? Color.DarkOrange : Color.Orange);
message.AddText($"{Math.Round(Fuel)}/{FuelCapacity}");
message.AddText(".");
message.Pop();
}
}

View File

@@ -5,9 +5,11 @@ using Content.Shared.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -19,11 +21,11 @@ namespace Content.Server.GameObjects.Components.Items
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
public override string Name => "Dice";
private Random _random;
private int _step = 1;
private int _sides = 20;
private int _currentSide = 20;
@@ -45,12 +47,6 @@ namespace Content.Server.GameObjects.Components.Items
_currentSide = _sides;
}
public override void OnAdd()
{
base.OnAdd();
_random = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
}
public void Roll()
{
_currentSide = _random.Next(1, (_sides/_step)+1) * _step;

View File

@@ -2,8 +2,10 @@ using System;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
@@ -19,7 +21,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
var random = new Random(DateTime.Now.GetHashCode() ^ Owner.Uid.GetHashCode());
var random = IoCManager.Resolve<IRobustRandom>();
void Spawn(string prototype)
{

View File

@@ -2,8 +2,10 @@ using System;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
@@ -19,7 +21,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
var random = new Random(DateTime.Now.GetHashCode() ^ Owner.Uid.GetHashCode());
var random = IoCManager.Resolve<IRobustRandom>();
void Spawn(string prototype)
{

View File

@@ -7,7 +7,10 @@ using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects
@@ -20,6 +23,10 @@ namespace Content.Server.GameObjects
public override uint? NetID => ContentNetIDs.ITEM;
public override Type StateType => typeof(ItemComponentState);
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
private string _equippedPrefix;
public string EquippedPrefix
@@ -115,7 +122,7 @@ namespace Content.Server.GameObjects
float RandomOffset()
{
var size = 15.0F;
return (new Random().NextFloat() * size) - size / 2;
return (_robustRandom.NextFloat() * size) - size / 2;
}
}
}

View File

@@ -34,7 +34,6 @@ namespace Content.Server.GameObjects
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
private Container storage;

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@@ -8,6 +8,7 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
@@ -24,6 +25,7 @@ namespace Content.Server.GameObjects.Components.Movement
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerEntityManager _serverEntityManager;
[Dependency] private readonly IRobustRandom _spreadRandom;
#pragma warning restore 649
// TODO: Look at MapManager.Map for Beacons to get all entities on grid
public ItemTeleporterState State => _state;
@@ -44,8 +46,6 @@ namespace Content.Server.GameObjects.Components.Movement
private AppearanceComponent _appearanceComponent;
private Random _spreadRandom;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
@@ -149,7 +149,6 @@ namespace Content.Server.GameObjects.Components.Movement
public override void Initialize()
{
_appearanceComponent = Owner.GetComponent<AppearanceComponent>();
_spreadRandom = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
_state = ItemTeleporterState.Off;
base.Initialize();
}

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@@ -182,7 +182,7 @@ namespace Content.Server.GameObjects.Components.Power
{
if (!Powered)
{
message.AddText("The device is not powered");
message.AddText("The device is not powered.");
}
}

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@@ -2,9 +2,11 @@
using Content.Shared.Audio;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Sound
@@ -17,10 +19,10 @@ namespace Content.Server.GameObjects.Components.Sound
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _footstepRandom;
#pragma warning restore 649
/// <inheritdoc />
///
private Random _footstepRandom;
public override string Name => "FootstepModifier";
@@ -32,12 +34,6 @@ namespace Content.Server.GameObjects.Components.Sound
serializer.DataField(ref _soundCollectionName, "footstepSoundCollection", "");
}
public override void Initialize()
{
base.Initialize();
_footstepRandom = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
}
public void PlayFootstep()
{
if (!string.IsNullOrWhiteSpace(_soundCollectionName))

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@@ -10,7 +10,10 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -34,8 +37,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
[ViewVariables]
private IEntity Magazine => _magazineSlot.ContainedEntity;
[ViewVariables]
private Random _bulletDropRandom;
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _bulletDropRandom;
#pragma warning restore 649
[ViewVariables]
private string _magInSound;
[ViewVariables]
@@ -74,7 +78,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
base.Initialize();
_appearance = Owner.GetComponent<AppearanceComponent>();
_bulletDropRandom = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
}
public override void Startup()

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@@ -8,10 +8,12 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -23,7 +25,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
private float _spreadStdDev = 3;
private bool _spread = true;
private Random _spreadRandom;
#pragma warning disable 649
[Dependency] private IRobustRandom _spreadRandom;
#pragma warning restore 649
[ViewVariables(VVAccess.ReadWrite)]
public bool Spread
@@ -45,8 +49,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
var rangedWeapon = Owner.GetComponent<RangedWeaponComponent>();
rangedWeapon.FireHandler = Fire;
_spreadRandom = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
}
public override void ExposeData(ObjectSerializer serializer)

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@@ -62,20 +62,19 @@ namespace Content.Server.GameObjects.EntitySystems
message.PushColor(Color.DarkGray);
var subMessage = new FormattedMessage();
//Add component statuses from components that report one
foreach (var examineComponents in entity.GetAllComponents<IExamine>())
{
var subMessage = new FormattedMessage();
examineComponents.Examine(subMessage);
if (subMessage.Tags.Count == 0)
continue;
if (doNewline)
{
message.AddText("\n");
doNewline = false;
}
message.AddMessage(subMessage);
doNewline = true;
}
message.Pop();

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@@ -200,7 +200,7 @@ namespace Content.Server.GameObjects.EntitySystems
public override void Initialize()
{
var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
inputSys.BindMap.BindFunction(ContentKeyFunctions.UseItemInHand,
inputSys.BindMap.BindFunction(EngineKeyFunctions.Use,
new PointerInputCmdHandler(HandleUseItemInHand));
inputSys.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInWorld,
new PointerInputCmdHandler(HandleActivateItemInWorld));

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@@ -23,7 +23,9 @@ using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Content.Server.GameObjects.Components.Sound;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Log;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.EntitySystems
{
@@ -35,10 +37,10 @@ namespace Content.Server.GameObjects.EntitySystems
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
private AudioSystem _audioSystem;
private Random _footstepRandom;
private const float StepSoundMoveDistanceRunning = 2;
private const float StepSoundMoveDistanceWalking = 1.5f;
@@ -47,7 +49,7 @@ namespace Content.Server.GameObjects.EntitySystems
public override void Initialize()
{
EntityQuery = new TypeEntityQuery(typeof(IMoverComponent));
var moveUpCmdHandler = InputCmdHandler.FromDelegate(
session => HandleDirChange(session, Direction.North, true),
session => HandleDirChange(session, Direction.North, false));
@@ -75,7 +77,6 @@ namespace Content.Server.GameObjects.EntitySystems
SubscribeEvent<PlayerAttachSystemMessage>(PlayerAttached);
SubscribeEvent<PlayerDetachedSystemMessage>(PlayerDetached);
_footstepRandom = new Random();
_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
}
@@ -153,7 +154,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
mover.StepSoundDistance = 0;
if (mover.Owner.TryGetComponent<InventoryComponent>(out var inventory)
&& inventory.TryGetSlotItem<ItemComponent>(EquipmentSlotDefines.Slots.SHOES, out var item)
&& inventory.TryGetSlotItem<ItemComponent>(EquipmentSlotDefines.Slots.SHOES, out var item)
&& item.Owner.TryGetComponent<FootstepModifierComponent>(out var modifier))
{
modifier.PlayFootstep();
@@ -186,7 +187,7 @@ namespace Content.Server.GameObjects.EntitySystems
where T: Component
{
component = default;
var ent = session.AttachedEntity;
if (ent == null || !ent.IsValid())
@@ -238,7 +239,7 @@ namespace Content.Server.GameObjects.EntitySystems
try
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(soundCollectionName);
var file = _footstepRandom.Pick(soundCollection.PickFiles);
var file = _robustRandom.Pick(soundCollection.PickFiles);
_audioSystem.Play(file, coordinates);
}
catch (UnknownPrototypeException)

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@@ -21,12 +21,14 @@ using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Random;
using Robust.Shared.Timers;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -76,8 +78,6 @@ namespace Content.Server.GameTicking
[ViewVariables] private bool _roundStartCountdownHasNotStartedYetDueToNoPlayers;
private DateTime _roundStartTimeUtc;
private readonly Random _spawnRandom = new Random();
[ViewVariables] private readonly List<GameRule> _gameRules = new List<GameRule>();
[ViewVariables] private Type _presetType;
@@ -92,6 +92,7 @@ namespace Content.Server.GameTicking
[Dependency] private IChatManager _chatManager;
[Dependency] private IServerNetManager _netManager;
[Dependency] private IDynamicTypeFactory _dynamicTypeFactory;
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
public void Initialize()
@@ -293,7 +294,7 @@ namespace Content.Server.GameTicking
if (possiblePoints.Count != 0)
{
location = _spawnRandom.Pick(possiblePoints);
location = _robustRandom.Pick(possiblePoints);
}
return location;

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@@ -75,7 +75,7 @@ namespace Content.Shared.GameObjects
public enum ClientInventoryUpdate
{
Equip = 0,
Unequip = 1
Use = 1
}
}

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@@ -18,6 +18,6 @@ namespace Content.Shared.Input
public static readonly BoundKeyFunction SwapHands = "SwapHands";
public static readonly BoundKeyFunction ThrowItemInHand = "ThrowItemInHand";
public static readonly BoundKeyFunction ToggleCombatMode = "ToggleCombatMode";
public static readonly BoundKeyFunction UseItemInHand = "UseItemInHand"; // use hand item on world entity
public static readonly BoundKeyFunction MouseMiddle = "MouseMiddle";
}
}

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@@ -24,5 +24,3 @@
sprite: Clothing/belt_utility.rsi
- type: Storage
Capacity: 30

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@@ -53,19 +53,4 @@
state: leather
- type: Clothing
sprite: Clothing/gloves_leather.rsi
HeatResistance: 1500
- type: entity
parent: GlovesBase
id: WhiteGloves
name: White Gloves
description: These look pretty fancy.
components:
- type: Sprite
sprite: Clothing/gloves_white.rsi
state: white
- type: Icon
sprite: Clothing/gloves_white.rsi
state: white
- type: Clothing
sprite: Clothing/gloves_white.rsi
HeatResistance: 1500

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@@ -40,37 +40,3 @@
sprite: Clothing/captain_hat.rsi
Slots:
- helmet
- type: entity
parent: HatBase
id: HatHOP
name: Head of Personnel's Hat
description: Papers, please.
components:
- type: Sprite
sprite: Clothing/hop_hat.rsi
state: hop
- type: Icon
sprite: Clothing/hop_hat.rsi
state: hop
- type: Clothing
sprite: Clothing/hop_hat.rsi
Slots:
- helmet
- type: entity
parent: HatBase
id: HatBeret
name: Beret
description: A beret, an artists favorite headwear.
components:
- type: Sprite
sprite: Clothing/beret.rsi
state: beret
- type: Icon
sprite: Clothing/beret.rsi
state: beret
- type: Clothing
sprite: Clothing/beret.rsi
Slots:
- helmet

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@@ -47,19 +47,4 @@
sprite: Clothing/mask_clown.rsi
state: icon
- type: Clothing
sprite: Clothing/mask_clown.rsi
- type: entity
parent: MasksBase
id: MaskMime
name: Mime Mask
description: The traditional mime's mask. It has an eerie facial posture.
components:
- type: Sprite
sprite: Clothing/mask_mime.rsi
state: mime
- type: Icon
sprite: Clothing/mask_mime.rsi
state: mime
- type: Clothing
sprite: Clothing/mask_mime.rsi
sprite: Clothing/mask_clown.rsi

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@@ -100,21 +100,4 @@
state: brown
- type: Clothing
sprite: Clothing/shoes_brown.rsi
- type: entity
parent: ShoesBase
id: ShoesMime
name: Mime Shoes
description: Comfortable-looking shoes.
components:
- type: Sprite
sprite: Clothing/shoes_mime.rsi
state: mime
- type: Icon
sprite: Clothing/shoes_mime.rsi
state: mime
- type: Clothing
sprite: Clothing/shoes_mime.rsi
sprite: Clothing/shoes_brown.rsi

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@@ -58,18 +58,3 @@
- type: Clothing
sprite: Clothing/chef_apron.rsi
- type: entity
parent: SuitBase
id: BeltSuspenders
name: Suspenders
description: They suspend the illusion of the mime's play.
components:
- type: Sprite
sprite: Clothing/suspenders.rsi
state: suspenders
- type: Icon
sprite: Clothing/suspenders.rsi
state: suspenders
- type: Clothing
sprite: Clothing/suspenders.rsi

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@@ -141,38 +141,4 @@
state: captain
- type: Clothing
sprite: Clothing/captain_uniform.rsi
- type: entity
parent: UniformBase
id: UniformHOP
name: Head of Personnel's Jumpsuit
description: It's a jumpsuit worn by someone who works in the position of "Head of Personnel".
components:
- type: Sprite
sprite: Clothing/hop_jumpsuit.rsi
state: hop
- type: Icon
sprite: Clothing/hop_jumpsuit.rsi
state: hop
- type: Clothing
sprite: Clothing/hop_jumpsuit.rsi
- type: entity
parent: UniformBase
id: UniformMime
name: Mime's Outfit
description: It's not very colourful.
components:
- type: Sprite
sprite: Clothing/mime_outfit.rsi
state: mime
- type: Icon
sprite: Clothing/mime_outfit.rsi
state: mime
- type: Clothing
sprite: Clothing/mime_outfit.rsi
sprite: Clothing/captain_uniform.rsi

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@@ -1,26 +0,0 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/tree/Bleeding-Edge/icons",
"states": [
{
"name": "equipped-HELMET",
"directions": 4,
"delays": [
[ 1.0 ],
[ 1.0 ],
[ 1.0 ],
[ 1.0 ]
]
},
{
"name": "beret",
"directions": 1,
"delays": [ [ 1.0 ] ]
}
]
}

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@@ -1,26 +0,0 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/discordia-space/CEV-Eris at commit 9a3a3a180344460263e8df7ea2565128e07b86b5",
"states": [
{
"name": "white",
"directions": 1,
"delays": [ [ 1.0 ] ]
},
{
"name": "equipped-HAND",
"directions": 4,
"delays": [
[ 1.0 ],
[ 1.0 ],
[ 1.0 ],
[ 1.0 ]
]
}
]
}

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@@ -1,26 +0,0 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/tree/Bleeding-Edge/icons",
"states": [
{
"name": "equipped-HELMET",
"directions": 4,
"delays": [
[ 1.0 ],
[ 1.0 ],
[ 1.0 ],
[ 1.0 ]
]
},
{
"name": "hop",
"directions": 1,
"delays": [ [ 1.0 ] ]
}
]
}

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@@ -1,78 +1,86 @@
version: 1 # Not used right now, whatever.
binds:
- function: Use
type: state
key: MouseLeft
canFocus: true
- function: ShowDebugMonitors
type: Toggle
key: F3
type: Toggle
- function: HideUI
key: F4
type: Toggle
key: F4
- function: MoveUp
type: State
key: W
type: State
- function: MoveLeft
type: State
key: A
type: State
- function: MoveRight
type: State
key: D
type: State
- function: MoveDown
type: State
key: S
type: State
- function: Run
type: State
key: Shift
type: State
- function: ShowEscapeMenu
type: State
key: Escape
type: State
- function: FocusChatWindow
type: State
key: T
type: State
- function: EditorLinePlace
key: MouseLeft
mod1: Shift
type: State
key: MouseLeft
canFocus: true
mod1: Shift
- function: EditorGridPlace
key: MouseLeft
mod1: Control
type: State
key: MouseLeft
canFocus: true
mod1: Control
- function: EditorPlaceObject
key: MouseLeft
type: State
key: MouseLeft
canFocus: true
- function: EditorCancelPlace
key: MouseRight
type: State
key: MouseRight
canFocus: true
- function: EditorRotateObject
type: State
key: MouseMiddle
type: State
- function: SwapHands
type: State
key: X
type: State
- function: Drop
type: State
key: Q
type: State
- function: ActivateItemInHand
type: State
key: Z
type: State
- function: OpenCharacterMenu
type: State
key: C
type: State
- function: ExamineEntity
key: MouseLeft
mod1: Shift
type: State
- function: UseItemInHand
key: MouseLeft
type: state
canFocus: true
mod1: Shift
- function: ActivateItemInWorld
type: state
key: E
type: state
- function: ThrowItemInHand
type: state
key: MouseLeft
canFocus: true
mod1: Control
type: state
- function: OpenContextMenu
key: MouseRight
type: state
key: MouseRight
canFocus: true
- function: ToggleCombatMode
type: Toggle
key: Tab
@@ -85,3 +93,41 @@ binds:
- function: OpenInventoryMenu
type: state
key: I
- function: ShowDebugConsole
type: state
key: Tilde
- function: MouseMiddle
type: state
key: MouseMiddle
canFocus: true
- function: TextCursorLeft
type: state
key: Left
- function: TextCursorRight
type: state
key: Right
- function: TextBackspace
type: state
key: BackSpace
- function: TextSubmit
type: state
key: Return
- function: TextSubmit
type: state
key: NumpadEnter
- function: TextPaste
type: state
key: V
mod1: Control
- function: TextHistoryPrev
type: state
key: Up
- function: TextHistoryNext
type: state
key: Down
- function: TextReleaseFocus
type: state
key: Escape
- function: TextScrollToBottom
type: state
key: PageDown