ECS chemical ammo shooting (#5620)
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@@ -1,67 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Weapon.Ranged.Barrels.Components;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Weapon.Ranged.Ammunition.Components
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{
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[RegisterComponent]
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public class ChemicalAmmoComponent : Component
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public sealed class ChemicalAmmoComponent : Component
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{
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public override string Name => "ChemicalAmmo";
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public const string DefaultSolutionName = "ammo";
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[DataField("solution")]
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public string SolutionName { get; set; } = DefaultSolutionName;
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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#pragma warning disable 618
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base.HandleMessage(message, component);
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#pragma warning restore 618
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switch (message)
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{
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case BarrelFiredMessage barrelFired:
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TransferSolution(barrelFired);
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break;
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}
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}
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private void TransferSolution(BarrelFiredMessage barrelFired)
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{
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var ammoSolution))
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return;
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var projectiles = barrelFired.FiredProjectiles;
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var solutionContainerSystem = EntitySystem.Get<SolutionContainerSystem>();
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var projectileSolutionContainers = new List<(EntityUid, Solution)>();
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foreach (var projectile in projectiles)
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{
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if (EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(projectile.Uid, SolutionName, out var projectileSolutionContainer))
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{
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projectileSolutionContainers.Add((projectile.Uid, projectileSolutionContainer));
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}
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}
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if (!projectileSolutionContainers.Any())
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return;
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var solutionPerProjectile = ammoSolution.CurrentVolume * (1 / projectileSolutionContainers.Count);
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foreach (var (projectileUid, projectileSolution) in projectileSolutionContainers)
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{
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var solutionToTransfer = solutionContainerSystem.SplitSolution(Owner.Uid, ammoSolution, solutionPerProjectile);
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solutionContainerSystem.TryAddSolution(projectileUid, projectileSolution, solutionToTransfer);
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}
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solutionContainerSystem.RemoveAllSolution(Owner.Uid, ammoSolution);
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}
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}
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}
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@@ -318,7 +318,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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sprayAngleChange = Linspace(-evenSpreadAngle / 2, evenSpreadAngle / 2, count);
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}
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var firedProjectiles = new List<IEntity>();
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var firedProjectiles = new EntityUid[count];
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for (var i = 0; i < count; i++)
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{
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IEntity projectile;
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@@ -332,7 +332,8 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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projectile =
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Owner.EntityManager.SpawnEntity(baseProjectile.Prototype?.ID, baseProjectile.Transform.Coordinates);
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}
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firedProjectiles.Add(projectile);
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firedProjectiles[i] = projectile.Uid;
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Angle projectileAngle;
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@@ -364,9 +365,9 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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projectile.Transform.WorldRotation = projectileAngle + MathHelper.PiOver2;
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}
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#pragma warning disable 618
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ammo.SendMessage(this, new BarrelFiredMessage(firedProjectiles));
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#pragma warning restore 618
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Owner.EntityManager.EventBus.RaiseLocalEvent(OwnerUid, new GunShotEvent(firedProjectiles));
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Owner.EntityManager.EventBus.RaiseLocalEvent(ammo.Uid, new AmmoShotEvent(firedProjectiles));
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}
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/// <summary>
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@@ -425,13 +426,37 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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}
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}
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#pragma warning disable 618
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public class BarrelFiredMessage : ComponentMessage
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#pragma warning restore 618
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/// <summary>
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/// Raised on a gun when it fires projectiles.
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/// </summary>
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public sealed class GunShotEvent : EntityEventArgs
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{
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public readonly List<IEntity> FiredProjectiles;
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/// <summary>
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/// Uid of the entity that shot.
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/// </summary>
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public EntityUid Uid;
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public BarrelFiredMessage(List<IEntity> firedProjectiles)
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public readonly EntityUid[] FiredProjectiles;
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public GunShotEvent(EntityUid[] firedProjectiles)
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{
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FiredProjectiles = firedProjectiles;
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}
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}
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/// <summary>
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/// Raised on ammo when it is fired.
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/// </summary>
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public sealed class AmmoShotEvent : EntityEventArgs
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{
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/// <summary>
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/// Uid of the entity that shot.
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/// </summary>
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public EntityUid Uid;
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public readonly EntityUid[] FiredProjectiles;
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public AmmoShotEvent(EntityUid[] firedProjectiles)
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{
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FiredProjectiles = firedProjectiles;
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}
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52
Content.Server/Weapon/Ranged/ChemicalAmmoSystem.cs
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52
Content.Server/Weapon/Ranged/ChemicalAmmoSystem.cs
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@@ -0,0 +1,52 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Weapon.Ranged.Ammunition.Components;
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using Content.Server.Weapon.Ranged.Barrels.Components;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Weapon.Ranged
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{
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public sealed class ChemicalAmmoSystem : EntitySystem
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{
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[Dependency] private SolutionContainerSystem _solutionSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<ChemicalAmmoComponent, AmmoShotEvent>(OnFire);
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}
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private void OnFire(EntityUid uid, ChemicalAmmoComponent component, AmmoShotEvent args)
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{
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if (!_solutionSystem.TryGetSolution(uid, component.SolutionName, out var ammoSolution))
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return;
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var projectiles = args.FiredProjectiles;
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var projectileSolutionContainers = new List<(EntityUid, Solution)>();
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foreach (var projectile in projectiles)
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{
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if (_solutionSystem
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.TryGetSolution(projectile, component.SolutionName, out var projectileSolutionContainer))
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{
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projectileSolutionContainers.Add((uid, projectileSolutionContainer));
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}
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}
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if (!projectileSolutionContainers.Any())
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return;
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var solutionPerProjectile = ammoSolution.CurrentVolume * (1 / projectileSolutionContainers.Count);
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foreach (var (projectileUid, projectileSolution) in projectileSolutionContainers)
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{
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var solutionToTransfer = _solutionSystem.SplitSolution(uid, ammoSolution, solutionPerProjectile);
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_solutionSystem.TryAddSolution(projectileUid, projectileSolution, solutionToTransfer);
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}
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_solutionSystem.RemoveAllSolution(uid, ammoSolution);
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}
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}
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}
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@@ -106,3 +106,5 @@
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solution: ammo
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- type: SolutionInjectOnCollide
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transferAmount: 15
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- type: InjectableSolution
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solution: ammo
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