Adds dog bed and bed construction. (#6263)
This commit is contained in:
@@ -4,10 +4,6 @@
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parent: BaseStructure
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description: This is used to lie in, sleep in or strap on.
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components:
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# So that you can put bedsheets on beds again. Would be cool to have a tag
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# for this so that only bedsheets can be placed.
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- type: PlaceableSurface
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placeCentered: true
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- type: Physics
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bodyType: Static
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- type: Fixtures
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@@ -24,6 +20,14 @@
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- type: Strap
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position: Down
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rotation: -90
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# Construction has to be before PlaceableSurface or you'll place things onto the entity instead of deconstructing it.
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- type: Construction
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graph: bed
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node: bed
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# So that you can put bedsheets on beds again. Would be cool to have a tag
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# for this so that only bedsheets can be placed.
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- type: PlaceableSurface
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placeCentered: true
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Metallic
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@@ -39,7 +43,37 @@
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spawn:
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SheetSteel1:
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min: 1
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max: 1
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MaterialCloth1:
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max: 2
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- type: entity
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parent: Bed
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id: DogBed
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name: dog bed
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description: A comfy-looking dog bed. You can even strap your pet in, in case the gravity turns off.
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components:
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- type: Sprite
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state: dogbed
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- type: Strap
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position: Stand
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rotation: 0
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- type: Construction
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graph: bed
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node: dogbed
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- type: Damageable
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damageModifierSet: Wood
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 75
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/woodhit.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialWoodPlank:
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min: 1
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max: 1
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max: 5
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@@ -0,0 +1,44 @@
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- type: constructionGraph
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id: bed
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start: start
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graph:
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- node: start
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actions:
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- !type:DestroyEntity {}
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edges:
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- to: bed
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completed:
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- !type:SnapToGrid { }
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steps:
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- material: Steel
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amount: 2
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doAfter: 1
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- to: dogbed
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completed:
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- !type:SnapToGrid { }
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steps:
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- material: WoodPlank
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amount: 10
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doAfter: 1
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- node: bed
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entity: Bed
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edges:
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- to: start
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 2
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steps:
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- tool: Screwing
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doAfter: 1
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- node: dogbed
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entity: DogBed
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edges:
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- to: start
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completed:
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- !type:SpawnPrototype
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prototype: MaterialWoodPlank1
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amount: 10
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steps:
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- tool: Screwing
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doAfter: 1
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@@ -272,3 +272,38 @@
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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#beds
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- type: construction
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id: Bed
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name: bed
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description: This is used to lie in, sleep in or strap on.
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graph: bed
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startNode: start
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targetNode: bed
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category: Furniture
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icon:
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sprite: Structures/Furniture/furniture.rsi
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state: bed
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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id: DogBed
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name: dog bed
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description: A comfy-looking dog bed. You can even strap your pet in, in case the gravity turns off.
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graph: bed
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startNode: start
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targetNode: dogbed
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category: Furniture
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icon:
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sprite: Structures/Furniture/furniture.rsi
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state: dogbed
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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BIN
Resources/Textures/Structures/Furniture/furniture.rsi/dogbed.png
Normal file
BIN
Resources/Textures/Structures/Furniture/furniture.rsi/dogbed.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 527 B |
@@ -1,7 +1,7 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/11402f6ae62facc2e8bcfa1f8ef5353b26663278",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/d5cb4288ec5f7cb9fb5b6f6e798f4c64cd82cd09",
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"size": {
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"x": 32,
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"y": 32
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@@ -10,6 +10,9 @@
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{
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"name": "bed"
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},
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{
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"name": "dogbed"
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},
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{
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"name": "mattress"
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},
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