Legally distinct gravity gun (#8114)
This commit is contained in:
14
Content.Client/Weapons/Ranged/TetherGunCommand.cs
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14
Content.Client/Weapons/Ranged/TetherGunCommand.cs
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using Robust.Shared.Console;
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namespace Content.Client.Weapons.Ranged;
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public sealed class TetherGunCommand : IConsoleCommand
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{
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public string Command => "tethergun";
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public string Description => "Allows you to drag mobs around with your mouse.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<TetherGunSystem>().Enabled ^= true;
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}
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}
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107
Content.Client/Weapons/Ranged/TetherGunSystem.cs
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107
Content.Client/Weapons/Ranged/TetherGunSystem.cs
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using Content.Client.Clickable;
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using Content.Shared.Weapons.Ranged;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Shared.Input;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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namespace Content.Client.Weapons.Ranged;
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public sealed class TetherGunSystem : SharedTetherGunSystem
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly InputSystem _inputSystem = default!;
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public bool Enabled { get; set; }
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/// <summary>
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/// The entity being dragged around.
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/// </summary>
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private EntityUid? _dragging;
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private MapCoordinates? _lastMousePosition;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (!Enabled || !_gameTiming.IsFirstTimePredicted) return;
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var state = _inputSystem.CmdStates.GetState(EngineKeyFunctions.Use);
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if (state != BoundKeyState.Down)
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{
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StopDragging();
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return;
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}
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var mouseScreenPos = _inputManager.MouseScreenPosition;
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var mousePos = _eyeManager.ScreenToMap(mouseScreenPos);
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if (_dragging == null)
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{
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var bodyQuery = GetEntityQuery<PhysicsComponent>();
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var lowest = new List<(int DrawDepth, EntityUid Entity)>();
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foreach (var ent in _lookup.GetEntitiesIntersecting(mousePos))
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{
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if (!bodyQuery.HasComponent(ent) ||
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!TryComp<ClickableComponent>(ent, out var clickable) ||
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!clickable.CheckClick(mousePos.Position, out var drawDepth, out _)) continue;
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lowest.Add((drawDepth, ent));
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}
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lowest.Sort((x, y) => y.DrawDepth.CompareTo(x.DrawDepth));
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foreach (var ent in lowest)
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{
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StartDragging(ent.Entity, mousePos);
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break;
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}
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if (_dragging == null) return;
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}
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if (!TryComp<TransformComponent>(_dragging!.Value, out var xform) ||
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_lastMousePosition!.Value.MapId != xform.MapID)
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{
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StopDragging();
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return;
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}
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if (_lastMousePosition.Value.Position.EqualsApprox(mousePos.Position)) return;
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_lastMousePosition = mousePos;
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RaiseNetworkEvent(new TetherMoveEvent()
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{
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Coordinates = _lastMousePosition!.Value,
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});
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}
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private void StopDragging()
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{
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if (_dragging == null) return;
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RaiseNetworkEvent(new StopTetherEvent());
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_dragging = null;
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_lastMousePosition = null;
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}
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private void StartDragging(EntityUid uid, MapCoordinates coordinates)
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{
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_dragging = uid;
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_lastMousePosition = coordinates;
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RaiseNetworkEvent(new StartTetherEvent()
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{
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Entity = _dragging!.Value,
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Coordinates = coordinates,
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});
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}
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}
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153
Content.Server/Weapon/Ranged/TetherGunSystem.cs
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153
Content.Server/Weapon/Ranged/TetherGunSystem.cs
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using Content.Shared.Administration;
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using Content.Shared.Weapons.Ranged;
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using Robust.Server.Console;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics.Joints;
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using Robust.Shared.Players;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Weapon.Ranged;
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public sealed class TetherGunSystem : SharedTetherGunSystem
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{
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[Dependency] private readonly IConGroupController _admin = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedJointSystem _joints = default!;
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private Dictionary<ICommonSession, (EntityUid Entity, EntityUid Tether, Joint Joint)> _tethered = new();
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private const string JointId = "tether-joint";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<StartTetherEvent>(OnStartTether);
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SubscribeNetworkEvent<StopTetherEvent>(OnStopTether);
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SubscribeNetworkEvent<TetherMoveEvent>(OnMoveTether);
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_playerManager.PlayerStatusChanged += OnStatusChange;
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}
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private void OnStatusChange(object? sender, SessionStatusEventArgs e)
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{
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StopTether(e.Session);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_playerManager.PlayerStatusChanged -= OnStatusChange;
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}
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private void OnStartTether(StartTetherEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession is not IPlayerSession playerSession ||
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!_admin.CanCommand(playerSession, CommandName) ||
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!Exists(msg.Entity) ||
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Deleted(msg.Entity) ||
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msg.Coordinates == MapCoordinates.Nullspace ||
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_tethered.ContainsKey(args.SenderSession) ||
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_container.IsEntityInContainer(msg.Entity)) return;
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var tether = Spawn("TetherEntity", msg.Coordinates);
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if (!TryComp<PhysicsComponent>(tether, out var bodyA) ||
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!TryComp<PhysicsComponent>(msg.Entity, out var bodyB))
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{
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Del(tether);
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return;
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}
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EnsureComp<AdminFrozenComponent>(msg.Entity);
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if (TryComp<TransformComponent>(msg.Entity, out var xform))
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{
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xform.Anchored = false;
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}
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if (TryComp<PhysicsComponent>(msg.Entity, out var body))
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{
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body.BodyStatus = BodyStatus.InAir;
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}
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var joint = _joints.CreateMouseJoint(bodyA.Owner, bodyB.Owner, id: JointId);
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SharedJointSystem.LinearStiffness(5f, 0.7f, bodyA.Mass, bodyB.Mass, out var stiffness, out var damping);
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joint.Stiffness = stiffness;
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joint.Damping = damping;
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joint.MaxForce = 5000f * bodyB.Mass;
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_tethered.Add(playerSession, (msg.Entity, tether, joint));
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}
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private void OnStopTether(StopTetherEvent msg, EntitySessionEventArgs args)
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{
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StopTether(args.SenderSession);
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}
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private void StopTether(ICommonSession session)
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{
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if (!_tethered.TryGetValue(session, out var weh))
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return;
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RemComp<AdminFrozenComponent>(weh.Entity);
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if (TryComp<PhysicsComponent>(weh.Entity, out var body))
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{
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Timer.Spawn(1000, () =>
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{
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if (Deleted(body.Owner)) return;
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body.BodyStatus = BodyStatus.OnGround;
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});
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}
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_joints.RemoveJoint(weh.Joint);
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Del(weh.Tether);
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_tethered.Remove(session);
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}
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private void OnMoveTether(TetherMoveEvent msg, EntitySessionEventArgs args)
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{
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if (!_tethered.TryGetValue(args.SenderSession, out var tether) ||
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!TryComp<TransformComponent>(tether.Tether, out var xform) ||
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xform.MapID != msg.Coordinates.MapId) return;
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xform.WorldPosition = msg.Coordinates.Position;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var toRemove = new RemQueue<ICommonSession>();
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var bodyQuery = GetEntityQuery<PhysicsComponent>();
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foreach (var (session, entity) in _tethered)
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{
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if (Deleted(entity.Entity) ||
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Deleted(entity.Tether) ||
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!entity.Joint.Enabled)
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{
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toRemove.Add(session);
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continue;
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}
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// Force it awake, always
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if (bodyQuery.TryGetComponent(entity.Entity, out var body))
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{
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body.WakeBody();
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}
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}
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foreach (var session in toRemove)
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{
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StopTether(session);
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}
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}
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}
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25
Content.Shared/Weapons/Ranged/SharedTetherGunSystem.cs
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25
Content.Shared/Weapons/Ranged/SharedTetherGunSystem.cs
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Weapons.Ranged;
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public abstract class SharedTetherGunSystem : EntitySystem
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{
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public const string CommandName = "tethergun";
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}
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[Serializable, NetSerializable]
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public sealed class StartTetherEvent : EntityEventArgs
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{
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public EntityUid Entity;
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public MapCoordinates Coordinates;
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}
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[Serializable, NetSerializable]
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public sealed class StopTetherEvent : EntityEventArgs {}
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[Serializable, NetSerializable]
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public sealed class TetherMoveEvent : EntityEventArgs
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{
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public MapCoordinates Coordinates;
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}
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6
Resources/Prototypes/Entities/Virtual/tether.yml
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6
Resources/Prototypes/Entities/Virtual/tether.yml
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- type: entity
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id: TetherEntity
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noSpawn: true
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components:
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- type: Physics
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- type: Fixtures
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@@ -17,6 +17,7 @@
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- Flags: MAPPING
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Commands:
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- tethergun
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- griddrag
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- showmarkers
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- showsubfloor
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