Stop mimes from screaming or laughing (#16052)

This commit is contained in:
themias
2023-05-03 13:24:00 -04:00
committed by GitHub
parent fa03425e56
commit c3f4f0b132

View File

@@ -11,6 +11,10 @@ using Robust.Shared.Player;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
using Content.Server.Chat.Systems;
using Content.Server.Speech.Components;
using Content.Shared.Chat.Prototypes;
using Content.Server.Speech.EntitySystems;
namespace Content.Server.Abilities.Mime
{
@@ -28,6 +32,8 @@ namespace Content.Server.Abilities.Mime
SubscribeLocalEvent<MimePowersComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<MimePowersComponent, SpeakAttemptEvent>(OnSpeakAttempt);
SubscribeLocalEvent<MimePowersComponent, InvisibleWallActionEvent>(OnInvisibleWall);
SubscribeLocalEvent<MimePowersComponent, EmoteEvent>(OnEmote, before: new[] { typeof(VocalSystem) });
SubscribeLocalEvent<MimePowersComponent, ScreamActionEvent>(OnScreamAction, before: new[] { typeof(VocalSystem) });
}
public override void Update(float frameTime)
{
@@ -60,6 +66,25 @@ namespace Content.Server.Abilities.Mime
args.Cancel();
}
private void OnEmote(EntityUid uid, MimePowersComponent component, ref EmoteEvent args)
{
if (!component.Enabled || args.Handled)
return;
//still leaves the text so it looks like they are pantomiming a laugh
if (args.Emote.Category.HasFlag(EmoteCategory.Vocal))
args.Handled = true;
}
private void OnScreamAction(EntityUid uid, MimePowersComponent component, ScreamActionEvent args)
{
if (!component.Enabled || args.Handled)
return;
_popupSystem.PopupEntity(Loc.GetString("mime-cant-speak"), uid, uid);
args.Handled = true;
}
/// <summary>
/// Creates an invisible wall in a free space after some checks.
/// </summary>