Fix vehicle eye rotation (#11447)

This commit is contained in:
Leon Friedrich
2022-09-22 14:50:06 +12:00
committed by GitHub
parent 781f6e551e
commit c471aca2af

View File

@@ -1,4 +1,4 @@
using Content.Client.Buckle.Strap;
using Content.Client.Eye;
using Content.Shared.Vehicle;
using Content.Shared.Vehicle.Components;
using Robust.Client.GameObjects;
@@ -12,6 +12,7 @@ namespace Content.Client.Vehicle
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly EyeLerpingSystem _lerpSys = default!;
public override void Initialize()
{
@@ -24,8 +25,17 @@ namespace Content.Client.Vehicle
private void OnRiderShutdown(EntityUid uid, RiderComponent component, ComponentShutdown args)
{
if (component.Vehicle != null)
_lerpSys.RemoveEye(component.Vehicle.Value);
if (uid == _playerManager.LocalPlayer?.ControlledEntity
&& TryComp(uid, out EyeComponent? eye)
&& eye.Eye != null)
{
_eyeManager.CurrentEye = eye.Eye;
}
component.Vehicle = null;
UpdateEye(component);
}
private void OnRiderAttached(EntityUid uid, RiderComponent component, PlayerAttachedEvent args)
@@ -35,18 +45,16 @@ namespace Content.Client.Vehicle
private void OnRiderDetached(EntityUid uid, RiderComponent component, PlayerDetachedEvent args)
{
UpdateEye(component);
if (component.Vehicle != null)
_lerpSys.RemoveEye(component.Vehicle.Value);
}
private void UpdateEye(RiderComponent component)
{
if (!TryComp(component.Vehicle, out EyeComponent? eyeComponent))
{
TryComp(_playerManager.LocalPlayer?.ControlledEntity, out eyeComponent);
}
if (eyeComponent?.Eye == null) return;
if (!TryComp(component.Vehicle, out EyeComponent? eyeComponent) || eyeComponent.Eye == null)
return;
_lerpSys.AddEye(component.Vehicle.Value, eyeComponent);
_eyeManager.CurrentEye = eyeComponent.Eye;
}