Fixes ShowHandItemOverlay freezing the game when the item in question has no sprite component.
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@@ -1,4 +1,5 @@
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using Content.Shared.CCVar;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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@@ -45,7 +46,7 @@ namespace Content.Client.Hands
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var sys = EntitySystem.Get<HandsSystem>();
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var handEntity = sys.GetActiveHandEntity();
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if (handEntity == null || !_cfg.GetCVar(CCVars.HudHeldItemShow))
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if (handEntity == null || !_cfg.GetCVar(CCVars.HudHeldItemShow) || !handEntity.HasComponent<ISpriteComponent>())
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return;
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var screen = args.ScreenHandle;
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4
Resources/Changelog/Parts/overlay.yml
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4
Resources/Changelog/Parts/overlay.yml
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@@ -0,0 +1,4 @@
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author: Zumorica
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changes:
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- type: Fix # One of the following: Add, Remove, Tweak, Fix
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message: Fixes pulling items with hand item cursor overlay freezing the game.
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