- fix: Fix atmos spacing. (#293)

This commit is contained in:
Aviu00
2024-04-24 22:23:43 +09:00
committed by GitHub
parent ae8a44a0d2
commit c81a63a58e

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@@ -1091,7 +1091,7 @@ namespace Content.Shared.CCVar
/// Also looks weird on slow spacing for unrelated reasons. If you do want to enable this, you should probably turn on instaspacing.
/// </summary>
public static readonly CVarDef<bool> MonstermosRipTiles =
CVarDef.Create("atmos.monstermos_rip_tiles", true, CVar.SERVERONLY);
CVarDef.Create("atmos.monstermos_rip_tiles", false, CVar.SERVERONLY);
/// <summary>
/// Whether explosive depressurization will cause the grid to gain an impulse.
@@ -1105,7 +1105,7 @@ namespace Content.Shared.CCVar
/// 1.0 for instant spacing, 0.2 means 20% of remaining air lost each time
/// </summary>
public static readonly CVarDef<float> AtmosSpacingEscapeRatio =
CVarDef.Create("atmos.mmos_spacing_speed", 1f, CVar.SERVERONLY);
CVarDef.Create("atmos.mmos_spacing_speed", 0.9f, CVar.SERVERONLY);
/// <summary>
/// Minimum amount of air allowed on a spaced tile before it is reset to 0 immediately in kPa