Fix AirBlocked not being taken into account in airflow blocked calculations.
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@@ -814,7 +814,8 @@ namespace Content.Server.GameObjects.Components.Atmos
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foreach (var airtightComponent in GetObstructingComponents(indices))
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{
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value |= airtightComponent.AirBlockedDirection;
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if(airtightComponent.AirBlocked)
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value |= airtightComponent.AirBlockedDirection;
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}
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return value;
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