Mid-game prototype loading for game admins (#5675)

This commit is contained in:
Moony
2021-12-11 17:28:16 -06:00
committed by GitHub
parent 5abb3cdc36
commit caad34eecb
12 changed files with 186 additions and 4 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Administration;
using Content.Shared.Administration.Logs;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
@@ -24,6 +25,7 @@ namespace Content.Shared.Chemistry.Reaction
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] protected readonly SharedAdminLogSystem _logSystem = default!;
[Dependency] private readonly IGamePrototypeLoadManager _gamePrototypeLoadManager = default!;
/// <summary>
/// A cache of all existant chemical reactions indexed by one of their
@@ -37,6 +39,7 @@ namespace Content.Shared.Chemistry.Reaction
InitializeReactionCache();
_prototypeManager.PrototypesReloaded += OnPrototypesReloaded;
_gamePrototypeLoadManager.GamePrototypeLoaded += InitializeReactionCache;
}
/// <summary>