Mobster accents for rat king/servants (#8927)

* basically perfect

* oops

* huh

* new substitutions from retequizzle, rane, and olddancejacket + crown accent

* fixes
This commit is contained in:
Kara
2022-06-17 19:36:19 -07:00
committed by GitHub
parent 1c343f9e00
commit cbd5abb698
5 changed files with 119 additions and 3 deletions

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@@ -0,0 +1,15 @@
namespace Content.Server.Speech.Components;
/// <summary>
/// Nyehh, my gabagool, see?
/// Etc etc.
/// </summary>
[RegisterComponent]
public sealed class MobsterAccentComponent : Component
{
/// <summary>
/// Do you make all the rules?
/// </summary>
[DataField("isBoss")]
public bool IsBoss = true;
}

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@@ -0,0 +1,89 @@
using System.Globalization;
using System.Text.RegularExpressions;
using Content.Server.Speech.Components;
using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems;
public sealed class MobsterAccentSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
private static readonly Dictionary<string, string> DirectReplacements = new()
{
{ "let me", "lemme" },
{ "should", "oughta" },
{ "the", "da" },
{ "kill", "whack" },
{ "murder", "whack" },
{ "dead", "sleepin' with da fishies"},
{ "hey", "ey'o" },
{ "rules", "roolz" },
{ "you", "yous" },
{ "have to", "gotta" },
{ "here", "'ere" }
};
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MobsterAccentComponent, AccentGetEvent>(OnAccentGet);
}
public string Accentuate(string message, MobsterAccentComponent component)
{
// Order:
// Do text manipulations first
// Then prefix/suffix funnyies
var msg = message;
foreach (var (first, replace) in DirectReplacements)
{
msg = msg.Replace(first, replace, true, CultureInfo.InvariantCulture);
}
// thinking -> thinkin'
msg = Regex.Replace(msg, @"ing(?!\w)", "in'", RegexOptions.IgnoreCase);
// or -> uh and ar -> ah in the middle of words (fuhget, tahget)
msg = Regex.Replace(msg, @"(?<=\w)or(?=\w)", "uh", RegexOptions.IgnoreCase);
msg = Regex.Replace(msg, @"(?<=\w)ar(?=\w)", "ah", RegexOptions.IgnoreCase);
// Prefix
if (_random.Prob(0.15f))
{
var pick = _random.Next(1, 2);
// Reverse sanitize capital
msg = msg[0].ToString().ToLower() + msg.Remove(0, 1);
msg = Loc.GetString($"accent-mobster-prefix-{pick}") + " " + msg;
}
// Sanitize capital again, in case we substituted a word that should be capitalized
msg = msg[0].ToString().ToUpper() + msg.Remove(0, 1);
// Suffixes
if (_random.Prob(0.4f))
{
if (component.IsBoss)
{
var pick = _random.Next(1, 4);
msg += Loc.GetString($"accent-mobster-suffix-boss-{pick}");
}
else
{
var pick = _random.Next(1, 3);
msg += Loc.GetString($"accent-mobster-suffix-minion-{pick}");
}
}
return msg;
}
private void OnAccentGet(EntityUid uid, MobsterAccentComponent component, AccentGetEvent args)
{
args.Message = Accentuate(args.Message, component);
}
}

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@@ -0,0 +1,8 @@
accent-mobster-prefix-1 = Nyehh,
accent-mobster-suffix-boss-1 = , see?
accent-mobster-suffix-boss-2 = , fugeddaboutit.
accent-mobster-suffix-boss-3 = , capiche?
accent-mobster-suffix-minion-1 = , yeah!
accent-mobster-suffix-minion-2 = , boss says!

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@@ -111,12 +111,12 @@
sprite: Clothing/Head/Misc/cone.rsi
- type: Clothing
sprite: Clothing/Head/Misc/cone.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatFancyCrown
name: fancy crown
description: It smells like dead rat.
description: It smells like dead rat. Lets you speak like one!
components:
- type: Sprite
sprite: Clothing/Head/Misc/fancycrown.rsi
@@ -124,6 +124,8 @@
sprite: Clothing/Head/Misc/fancycrown.rsi
- type: MobPrice
price: 3000
- type: AddAccentClothing
accent: MobsterAccent
- type: entity
parent: ClothingHeadBase

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@@ -89,6 +89,7 @@
itemIconStyle: NoItem
event: !type:RatKingDomainActionEvent
hungerPerDomainUse: 50
- type: MobsterAccent
- type: Access #he's so baller he gets his own access. NT got nothing on him
tags:
- Maintenance
@@ -192,4 +193,5 @@
- type: NoSlip
- type: MobPrice
price: 500 # rat wealth
- type: MobsterAccent
isBoss: false