Mobster accents for rat king/servants (#8927)
* basically perfect * oops * huh * new substitutions from retequizzle, rane, and olddancejacket + crown accent * fixes
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15
Content.Server/Speech/Components/MobsterAccentComponent.cs
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15
Content.Server/Speech/Components/MobsterAccentComponent.cs
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namespace Content.Server.Speech.Components;
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/// <summary>
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/// Nyehh, my gabagool, see?
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/// Etc etc.
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/// </summary>
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[RegisterComponent]
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public sealed class MobsterAccentComponent : Component
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{
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/// <summary>
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/// Do you make all the rules?
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/// </summary>
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[DataField("isBoss")]
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public bool IsBoss = true;
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}
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89
Content.Server/Speech/EntitySystems/MobsterAccentSystem.cs
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89
Content.Server/Speech/EntitySystems/MobsterAccentSystem.cs
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using System.Globalization;
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using System.Text.RegularExpressions;
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using Content.Server.Speech.Components;
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using Robust.Shared.Random;
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namespace Content.Server.Speech.EntitySystems;
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public sealed class MobsterAccentSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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private static readonly Dictionary<string, string> DirectReplacements = new()
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{
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{ "let me", "lemme" },
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{ "should", "oughta" },
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{ "the", "da" },
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{ "kill", "whack" },
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{ "murder", "whack" },
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{ "dead", "sleepin' with da fishies"},
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{ "hey", "ey'o" },
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{ "rules", "roolz" },
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{ "you", "yous" },
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{ "have to", "gotta" },
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{ "here", "'ere" }
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};
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MobsterAccentComponent, AccentGetEvent>(OnAccentGet);
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}
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public string Accentuate(string message, MobsterAccentComponent component)
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{
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// Order:
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// Do text manipulations first
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// Then prefix/suffix funnyies
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var msg = message;
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foreach (var (first, replace) in DirectReplacements)
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{
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msg = msg.Replace(first, replace, true, CultureInfo.InvariantCulture);
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}
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// thinking -> thinkin'
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msg = Regex.Replace(msg, @"ing(?!\w)", "in'", RegexOptions.IgnoreCase);
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// or -> uh and ar -> ah in the middle of words (fuhget, tahget)
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msg = Regex.Replace(msg, @"(?<=\w)or(?=\w)", "uh", RegexOptions.IgnoreCase);
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msg = Regex.Replace(msg, @"(?<=\w)ar(?=\w)", "ah", RegexOptions.IgnoreCase);
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// Prefix
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if (_random.Prob(0.15f))
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{
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var pick = _random.Next(1, 2);
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// Reverse sanitize capital
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msg = msg[0].ToString().ToLower() + msg.Remove(0, 1);
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msg = Loc.GetString($"accent-mobster-prefix-{pick}") + " " + msg;
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}
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// Sanitize capital again, in case we substituted a word that should be capitalized
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msg = msg[0].ToString().ToUpper() + msg.Remove(0, 1);
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// Suffixes
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if (_random.Prob(0.4f))
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{
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if (component.IsBoss)
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{
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var pick = _random.Next(1, 4);
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msg += Loc.GetString($"accent-mobster-suffix-boss-{pick}");
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}
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else
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{
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var pick = _random.Next(1, 3);
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msg += Loc.GetString($"accent-mobster-suffix-minion-{pick}");
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}
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}
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return msg;
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}
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private void OnAccentGet(EntityUid uid, MobsterAccentComponent component, AccentGetEvent args)
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{
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args.Message = Accentuate(args.Message, component);
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}
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}
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8
Resources/Locale/en-US/accent/mobster.ftl
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8
Resources/Locale/en-US/accent/mobster.ftl
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accent-mobster-prefix-1 = Nyehh,
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accent-mobster-suffix-boss-1 = , see?
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accent-mobster-suffix-boss-2 = , fugeddaboutit.
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accent-mobster-suffix-boss-3 = , capiche?
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accent-mobster-suffix-minion-1 = , yeah!
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accent-mobster-suffix-minion-2 = , boss says!
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@@ -111,12 +111,12 @@
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sprite: Clothing/Head/Misc/cone.rsi
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- type: Clothing
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sprite: Clothing/Head/Misc/cone.rsi
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- type: entity
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parent: ClothingHeadBase
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id: ClothingHeadHatFancyCrown
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name: fancy crown
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description: It smells like dead rat.
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description: It smells like dead rat. Lets you speak like one!
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components:
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- type: Sprite
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sprite: Clothing/Head/Misc/fancycrown.rsi
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@@ -124,6 +124,8 @@
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sprite: Clothing/Head/Misc/fancycrown.rsi
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- type: MobPrice
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price: 3000
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- type: AddAccentClothing
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accent: MobsterAccent
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- type: entity
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parent: ClothingHeadBase
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@@ -89,6 +89,7 @@
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itemIconStyle: NoItem
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event: !type:RatKingDomainActionEvent
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hungerPerDomainUse: 50
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- type: MobsterAccent
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- type: Access #he's so baller he gets his own access. NT got nothing on him
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tags:
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- Maintenance
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@@ -192,4 +193,5 @@
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- type: NoSlip
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- type: MobPrice
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price: 500 # rat wealth
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- type: MobsterAccent
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isBoss: false
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