Mobster accents for rat king/servants (#8927)
* basically perfect * oops * huh * new substitutions from retequizzle, rane, and olddancejacket + crown accent * fixes
This commit is contained in:
89
Content.Server/Speech/EntitySystems/MobsterAccentSystem.cs
Normal file
89
Content.Server/Speech/EntitySystems/MobsterAccentSystem.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using System.Globalization;
|
||||
using System.Text.RegularExpressions;
|
||||
using Content.Server.Speech.Components;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Speech.EntitySystems;
|
||||
|
||||
public sealed class MobsterAccentSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
private static readonly Dictionary<string, string> DirectReplacements = new()
|
||||
{
|
||||
{ "let me", "lemme" },
|
||||
{ "should", "oughta" },
|
||||
{ "the", "da" },
|
||||
{ "kill", "whack" },
|
||||
{ "murder", "whack" },
|
||||
{ "dead", "sleepin' with da fishies"},
|
||||
{ "hey", "ey'o" },
|
||||
{ "rules", "roolz" },
|
||||
{ "you", "yous" },
|
||||
{ "have to", "gotta" },
|
||||
{ "here", "'ere" }
|
||||
};
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<MobsterAccentComponent, AccentGetEvent>(OnAccentGet);
|
||||
}
|
||||
|
||||
public string Accentuate(string message, MobsterAccentComponent component)
|
||||
{
|
||||
// Order:
|
||||
// Do text manipulations first
|
||||
// Then prefix/suffix funnyies
|
||||
|
||||
var msg = message;
|
||||
|
||||
foreach (var (first, replace) in DirectReplacements)
|
||||
{
|
||||
msg = msg.Replace(first, replace, true, CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
// thinking -> thinkin'
|
||||
msg = Regex.Replace(msg, @"ing(?!\w)", "in'", RegexOptions.IgnoreCase);
|
||||
|
||||
// or -> uh and ar -> ah in the middle of words (fuhget, tahget)
|
||||
msg = Regex.Replace(msg, @"(?<=\w)or(?=\w)", "uh", RegexOptions.IgnoreCase);
|
||||
msg = Regex.Replace(msg, @"(?<=\w)ar(?=\w)", "ah", RegexOptions.IgnoreCase);
|
||||
|
||||
// Prefix
|
||||
if (_random.Prob(0.15f))
|
||||
{
|
||||
var pick = _random.Next(1, 2);
|
||||
|
||||
// Reverse sanitize capital
|
||||
msg = msg[0].ToString().ToLower() + msg.Remove(0, 1);
|
||||
msg = Loc.GetString($"accent-mobster-prefix-{pick}") + " " + msg;
|
||||
}
|
||||
|
||||
// Sanitize capital again, in case we substituted a word that should be capitalized
|
||||
msg = msg[0].ToString().ToUpper() + msg.Remove(0, 1);
|
||||
|
||||
// Suffixes
|
||||
if (_random.Prob(0.4f))
|
||||
{
|
||||
if (component.IsBoss)
|
||||
{
|
||||
var pick = _random.Next(1, 4);
|
||||
msg += Loc.GetString($"accent-mobster-suffix-boss-{pick}");
|
||||
}
|
||||
else
|
||||
{
|
||||
var pick = _random.Next(1, 3);
|
||||
msg += Loc.GetString($"accent-mobster-suffix-minion-{pick}");
|
||||
}
|
||||
}
|
||||
|
||||
return msg;
|
||||
}
|
||||
|
||||
private void OnAccentGet(EntityUid uid, MobsterAccentComponent component, AccentGetEvent args)
|
||||
{
|
||||
args.Message = Accentuate(args.Message, component);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user