Grid Inventory (#21931)
* Grid Inventory * oh boy we keep cracking on * auto insertion is kinda working? gross, too! * pieces and proper layouts * fix the sprites * mousing over grid pieces... finally * dragging deez nuts all over the screen * eek! * dragging is 90% less horrendous * auto-rotating * flatten * Rotation at last * fix rotation and change keybind for removing items. * rebinding and keybinding * wow! look at that! configurable with a button! cool! * dragging is a bit cooler, eh? * hover insert, my beloved * add some grids for storage, fix 1x1 storages, fix multiple inputs at once * el navigation * oh yeah some stuff i forgor * more fixes and QOL stuff * the griddening * the last of it (yippee) * sloth review :)
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@@ -1655,6 +1655,12 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> ToggleWalk =
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CVarDef.Create("control.toggle_walk", false, CVar.CLIENTONLY | CVar.ARCHIVE);
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/// <summary>
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/// Whether or not the storage UI is static and bound to the hotbar, or unbound and allowed to be dragged anywhere.
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/// </summary>
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public static readonly CVarDef<bool> StaticStorageUI =
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CVarDef.Create("control.static_storage_ui", true, CVar.CLIENTONLY | CVar.ARCHIVE);
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/*
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* UPDATE
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*/
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