[Entity] Shotgun Safe (#15433)

* Shotgun Case

I noticed that in the game there were sprite gun cases, but they were not used in any way. I fixed this, made kits with weapons for the Security Office, which can now be put in the Armory.

* rename
This commit is contained in:
Nim
2023-04-16 08:55:22 +03:00
committed by GitHub
parent fa75916139
commit cc8d98e7ff
2 changed files with 106 additions and 0 deletions

View File

@@ -98,3 +98,95 @@
- id: ClothingHeadHelmetBombSuit
- id: ClothingOuterSuitBomb
- id: ClothingMaskGas
- type: entity
id: ShotgunSafeDisabler
suffix: Disabler
parent: ShotgunSafe
components:
- type: StorageFill
contents:
- id: WeaponDisabler
amount: 5
- type: entity
id: ShotgunSafePistolMK58
suffix: MK58
parent: ShotgunSafe
components:
- type: StorageFill
contents:
- id: WeaponPistolMk58
amount: 4
- id: MagazinePistol
amount: 8
- type: entity
id: ShotgunSafeRifleLecter
suffix: Lecter
parent: ShotgunSafe
components:
- type: StorageFill
contents:
- id: WeaponRifleLecter
amount: 2
- id: MagazineRifle
amount: 4
- type: entity
id: ShotgunSafeSubMachineGunVector
suffix: Vector
parent: ShotgunSafe
components:
- type: StorageFill
contents:
- id: WeaponSubMachineGunVector
amount: 2
- id: MagazineMagnumSubMachineGun
amount: 4
- type: entity
id: ShotgunSafeShotgunEnforcer
suffix: Enforcer
parent: ShotgunSafe
components:
- type: StorageFill
contents:
- id: WeaponShotgunEnforcer
amount: 2
- id: MagazineShotgun
amount: 4
- type: entity
id: ShotgunSafeShotgunKammerer
suffix: Kammerer
parent: ShotgunSafe
components:
- type: StorageFill
contents:
- id: WeaponShotgunKammerer
amount: 2
- id: MagazineShotgun
amount: 4
- type: entity
id: ShotgunSafeSubMachineGunWt550
suffix: Wt550
parent: ShotgunSafe
components:
- type: StorageFill
contents:
- id: WeaponSubMachineGunWt550
amount: 2
- id: MagazineMagnumSubMachineGun
amount: 4
- type: entity
id: ShotgunSafeLaserCarbine
suffix: Laser Carbine
parent: ShotgunSafe
components:
- type: StorageFill
contents:
- id: WeaponLaserCarbine
amount: 3

View File

@@ -321,6 +321,20 @@
- type: AccessReader
access: [["Security"]]
- type: entity
id: ShotgunSafe
parent: LockerBaseSecure
name: shotgun safe
components:
- type: Appearance
visuals:
- type: StorageVisualizer
state: shotguncase
state_open: shotguncase_open
state_closed: shotguncase_door
- type: AccessReader
access: [["Security"]]
# Detective
- type: entity
id: LockerDetective