[Entity] Shotgun Safe (#15433)
* Shotgun Case I noticed that in the game there were sprite gun cases, but they were not used in any way. I fixed this, made kits with weapons for the Security Office, which can now be put in the Armory. * rename
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@@ -98,3 +98,95 @@
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- id: ClothingHeadHelmetBombSuit
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- id: ClothingOuterSuitBomb
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- id: ClothingMaskGas
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- type: entity
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id: ShotgunSafeDisabler
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suffix: Disabler
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parent: ShotgunSafe
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components:
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- type: StorageFill
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contents:
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- id: WeaponDisabler
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amount: 5
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- type: entity
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id: ShotgunSafePistolMK58
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suffix: MK58
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parent: ShotgunSafe
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components:
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- type: StorageFill
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contents:
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- id: WeaponPistolMk58
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amount: 4
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- id: MagazinePistol
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amount: 8
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- type: entity
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id: ShotgunSafeRifleLecter
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suffix: Lecter
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parent: ShotgunSafe
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components:
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- type: StorageFill
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contents:
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- id: WeaponRifleLecter
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amount: 2
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- id: MagazineRifle
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amount: 4
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- type: entity
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id: ShotgunSafeSubMachineGunVector
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suffix: Vector
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parent: ShotgunSafe
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components:
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- type: StorageFill
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contents:
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- id: WeaponSubMachineGunVector
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amount: 2
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- id: MagazineMagnumSubMachineGun
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amount: 4
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- type: entity
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id: ShotgunSafeShotgunEnforcer
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suffix: Enforcer
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parent: ShotgunSafe
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components:
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- type: StorageFill
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contents:
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- id: WeaponShotgunEnforcer
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amount: 2
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- id: MagazineShotgun
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amount: 4
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- type: entity
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id: ShotgunSafeShotgunKammerer
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suffix: Kammerer
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parent: ShotgunSafe
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components:
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- type: StorageFill
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contents:
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- id: WeaponShotgunKammerer
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amount: 2
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- id: MagazineShotgun
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amount: 4
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- type: entity
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id: ShotgunSafeSubMachineGunWt550
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suffix: Wt550
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parent: ShotgunSafe
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components:
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- type: StorageFill
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contents:
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- id: WeaponSubMachineGunWt550
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amount: 2
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- id: MagazineMagnumSubMachineGun
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amount: 4
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- type: entity
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id: ShotgunSafeLaserCarbine
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suffix: Laser Carbine
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parent: ShotgunSafe
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components:
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- type: StorageFill
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contents:
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- id: WeaponLaserCarbine
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amount: 3
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@@ -321,6 +321,20 @@
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- type: AccessReader
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access: [["Security"]]
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- type: entity
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id: ShotgunSafe
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parent: LockerBaseSecure
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name: shotgun safe
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components:
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- type: Appearance
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visuals:
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- type: StorageVisualizer
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state: shotguncase
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state_open: shotguncase_open
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state_closed: shotguncase_door
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- type: AccessReader
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access: [["Security"]]
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# Detective
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- type: entity
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id: LockerDetective
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