Add missing MagnetState attribute (#14715)
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@@ -1,7 +1,7 @@
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using Content.Shared.Radio;
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using Content.Shared.Salvage;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Content.Shared.Salvage;
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namespace Content.Server.Salvage
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{
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@@ -94,7 +94,8 @@ namespace Content.Server.Salvage
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public int PreviousCharge = 5;
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}
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[CopyByRef]
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[CopyByRef, DataRecord]
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public record struct MagnetState(MagnetStateType StateType, TimeSpan Until)
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{
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public static readonly MagnetState Inactive = new (MagnetStateType.Inactive, TimeSpan.Zero);
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