Make parrots talk like parrots (#26340)
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47
Content.Server/Speech/Components/ParrotAccentComponent.cs
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47
Content.Server/Speech/Components/ParrotAccentComponent.cs
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namespace Content.Server.Speech.Components;
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/// <summary>
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/// Makes this entity speak like a parrot in all chat messages it sends.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ParrotAccentComponent : Component
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{
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/// <summary>
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/// Chance that a message will have a squawk sound added before the first character.
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/// If it fails, the message with have a squawk as a postfix instead.
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/// If the longest word is repeated, no pre- or postfix will be added.
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/// </summary>
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[DataField]
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public float SquawkPrefixChance = 0.5f;
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/// <summary>
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/// Chance that the longest word in the message will be repeated as an
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/// exclamation at the end of the final message.
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/// </summary>
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[DataField]
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public float LongestWordRepeatChance = 0.5f;
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/// <summary>
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/// The longest word must be at least this many characters long to be
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/// repeated. This prevents repeating short words, which can sound weird.
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/// ex: "How are you? AWWK! How!" - bad
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/// ex: "Look out, it's the captain! RAWWK! Captain!" - good
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/// </summary>
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[DataField]
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public float LongestWordMinLength = 5;
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/// <summary>
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/// Strings to use as squawking noises.
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/// </summary>
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public readonly string[] Squawks = [
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"accent-parrot-squawk-1",
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"accent-parrot-squawk-2",
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"accent-parrot-squawk-3",
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"accent-parrot-squawk-4",
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"accent-parrot-squawk-5",
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"accent-parrot-squawk-6",
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"accent-parrot-squawk-7",
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"accent-parrot-squawk-8"
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];
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}
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79
Content.Server/Speech/EntitySystems/ParrotAccentSystem.cs
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79
Content.Server/Speech/EntitySystems/ParrotAccentSystem.cs
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using System.Linq;
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using System.Text.RegularExpressions;
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using Content.Server.Speech.Components;
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using Robust.Shared.Random;
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namespace Content.Server.Speech.EntitySystems;
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public sealed partial class ParrotAccentSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ParrotAccentComponent, AccentGetEvent>(OnAccentGet);
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}
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private void OnAccentGet(Entity<ParrotAccentComponent> entity, ref AccentGetEvent args)
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{
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args.Message = Accentuate(entity, args.Message);
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}
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public string Accentuate(Entity<ParrotAccentComponent> entity, string message)
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{
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// Sometimes repeat the longest word at the end of the message, after a squawk! SQUAWK! Sometimes!
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if (_random.Prob(entity.Comp.LongestWordRepeatChance))
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{
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// Don't count non-alphanumeric characters as parts of words
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var cleaned = Regex.Replace(message, "[^A-Za-z0-9 -]", string.Empty);
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// Split on whitespace and favor words towards the end of the message
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var words = cleaned.Split(null).Reverse();
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// Find longest word
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var longest = words.MaxBy(word => word.Length);
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if (longest?.Length >= entity.Comp.LongestWordMinLength)
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{
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message = EnsurePunctuation(message);
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// Capitalize the first letter of the repeated word
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longest = string.Concat(longest[0].ToString().ToUpper(), longest.AsSpan(1));
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message = string.Format("{0} {1} {2}!", message, GetRandomSquawk(entity), longest);
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return message; // No more changes, or it's too much
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}
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}
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if (_random.Prob(entity.Comp.SquawkPrefixChance))
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{
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// AWWK! Sometimes add a squawk at the begining of the message
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message = string.Format("{0} {1}", GetRandomSquawk(entity), message);
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}
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else
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{
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// Otherwise add a squawk at the end of the message! RAWWK!
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message = EnsurePunctuation(message);
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message = string.Format("{0} {1}", message, GetRandomSquawk(entity));
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}
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return message;
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}
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/// <summary>
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/// Adds a "!" to the end of the string, if there isn't already a sentence-ending punctuation mark.
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/// </summary>
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private string EnsurePunctuation(string message)
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{
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if (!message.EndsWith('!') && !message.EndsWith('?') && !message.EndsWith('.'))
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return message + '!';
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return message;
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}
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/// <summary>
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/// Returns a random, localized squawk sound.
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/// </summary>
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private string GetRandomSquawk(Entity<ParrotAccentComponent> entity)
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{
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return Loc.GetString(_random.Pick(entity.Comp.Squawks));
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}
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}
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8
Resources/Locale/en-US/accent/parrot.ftl
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8
Resources/Locale/en-US/accent/parrot.ftl
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accent-parrot-squawk-1 = SQUAWK!
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accent-parrot-squawk-2 = SQUAAAWK!
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accent-parrot-squawk-3 = AWWK!
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accent-parrot-squawk-4 = AAWK!
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accent-parrot-squawk-5 = RAWWK!
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accent-parrot-squawk-6 = RAAAWK!
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accent-parrot-squawk-7 = BRAAWK!
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accent-parrot-squawk-8 = BRAWWK!
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@@ -109,6 +109,10 @@ chat-speech-verb-large-mob-2 = growls
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chat-speech-verb-monkey-1 = chimpers
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chat-speech-verb-monkey-2 = screeches
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chat-speech-verb-parrot-1 = squawks
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chat-speech-verb-parrot-2 = tweets
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chat-speech-verb-parrot-3 = chirps
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chat-speech-verb-cluwne-1 = giggles
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chat-speech-verb-cluwne-2 = guffaws
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chat-speech-verb-cluwne-3 = laughs
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@@ -1865,6 +1865,13 @@
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spawned:
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- id: FoodMeat
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amount: 1
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- type: Speech
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speechSounds: Parrot
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speechVerb: Parrot
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- type: Vocal
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sounds:
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Unsexed: Parrot
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- type: ParrotAccent
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- type: InteractionPopup
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successChance: 0.6
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interactSuccessString: petting-success-bird
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@@ -380,3 +380,10 @@
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sounds:
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Chirp:
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path: /Audio/Animals/nymph_chirp.ogg
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- type: emoteSounds
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id: Parrot
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sound:
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path: /Audio/Animals/parrot_raught.ogg
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params:
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variation: 0.125
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@@ -70,6 +70,15 @@
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exclaimSound:
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path: /Audio/Animals/monkey_scream.ogg
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- type: speechSounds
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id: Parrot
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saySound:
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path: /Audio/Animals/parrot_raught.ogg
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askSound:
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path: /Audio/Animals/parrot_raught.ogg
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exclaimSound:
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path: /Audio/Animals/parrot_raught.ogg
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- type: speechSounds
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id: Lizard
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saySound:
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@@ -113,6 +113,13 @@
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- chat-speech-verb-monkey-1
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- chat-speech-verb-monkey-2
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- type: speechVerb
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id: Parrot
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speechVerbStrings:
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- chat-speech-verb-parrot-1
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- chat-speech-verb-parrot-2
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- chat-speech-verb-parrot-3
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- type: speechVerb
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id: Cluwne
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speechVerbStrings:
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