заплатка для ОБР
This commit is contained in:
@@ -137,7 +137,7 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
|
||||
if (component.TargetStation != null)
|
||||
AcceptERT(component.TargetStation.Value);
|
||||
|
||||
_recruitment.EndRecruitment(ERTRecruitmentRuleComponent.EventName);
|
||||
_recruitment.EndRecruitment(ERTRecruitmentRuleComponent.EventName, component.OverallPlaytime);
|
||||
ertsys.IsDisabled = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -67,8 +67,9 @@ public sealed class GhostRecruitmentSystem : EntitySystem
|
||||
/// Arranges the ghosts that agreed by roles.
|
||||
/// </summary>
|
||||
/// <param name="recruitmentName">name of recruitment. <see cref="GhostRecruitmentSpawnPointComponent"/></param>
|
||||
/// <param name="overallPlaytime">Minimal playtime to be eligible for recruitment.</param>
|
||||
/// <returns>is success?</returns>
|
||||
public bool EndRecruitment(string recruitmentName)
|
||||
public bool EndRecruitment(string recruitmentName, TimeSpan? overallPlaytime)
|
||||
{
|
||||
var spawners = GetEventSpawners(recruitmentName).ToList();
|
||||
|
||||
@@ -88,6 +89,9 @@ public sealed class GhostRecruitmentSystem : EntitySystem
|
||||
if (!TryComp<ActorComponent>(uid, out var actorComponent))
|
||||
continue;
|
||||
|
||||
if (overallPlaytime != null && _playTimeTracking.GetOverallPlaytime(actorComponent.PlayerSession) < overallPlaytime)
|
||||
continue;
|
||||
|
||||
// if there are too many recruited, then just skip
|
||||
if (count >= spawners.Count || count >= maxCount)
|
||||
continue;
|
||||
|
||||
Reference in New Issue
Block a user