Fix gravity issues.

This commit is contained in:
Pieter-Jan Briers
2020-06-24 17:31:00 +02:00
parent 48dc23d246
commit cfc9974682

View File

@@ -30,7 +30,7 @@ namespace Content.Shared.Physics
public void Move(Vector2 velocityDirection, float speed)
{
if (!_component.Owner.HasComponent<MovementIgnoreGravityComponent>() && IoCManager
.Resolve<IPhysicsManager>().IsWeightless(_component.Owner.Transform.GridPosition) && false) return;
.Resolve<IPhysicsManager>().IsWeightless(_component.Owner.Transform.GridPosition)) return;
Push(velocityDirection, speed);
}