Fix gravity issues.
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@@ -30,7 +30,7 @@ namespace Content.Shared.Physics
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public void Move(Vector2 velocityDirection, float speed)
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public void Move(Vector2 velocityDirection, float speed)
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{
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{
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if (!_component.Owner.HasComponent<MovementIgnoreGravityComponent>() && IoCManager
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if (!_component.Owner.HasComponent<MovementIgnoreGravityComponent>() && IoCManager
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.Resolve<IPhysicsManager>().IsWeightless(_component.Owner.Transform.GridPosition) && false) return;
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.Resolve<IPhysicsManager>().IsWeightless(_component.Owner.Transform.GridPosition)) return;
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Push(velocityDirection, speed);
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Push(velocityDirection, speed);
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}
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}
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