Use Segments for RandomMetadata (#11190)

* use segments for randomized names now

* separator datafields

* public api
This commit is contained in:
Nemanja
2022-09-14 03:13:22 -04:00
committed by GitHub
parent f14f3d4999
commit cff6fe267c
7 changed files with 43 additions and 38 deletions

View File

@@ -1,23 +1,16 @@
using Content.Server.Actions;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Disease;
using Content.Server.Disease.Components;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Actions;
using Content.Shared.Atmos;
using Content.Shared.Dataset;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.RatKing
{
public sealed class RatKingSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ActionsSystem _action = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!;
@@ -37,11 +30,6 @@ namespace Content.Server.RatKing
{
_action.AddAction(uid, component.ActionRaiseArmy, null);
_action.AddAction(uid, component.ActionDomain, null);
var kingdom = _proto.Index<DatasetPrototype>(component.KingdomNameDataset);
var title = _proto.Index<DatasetPrototype>(component.TitleNameDataset);
MetaData(uid).EntityName = $"{_random.Pick(kingdom.Values)} {_random.Pick(title.Values)}";
}
/// <summary>