* Add powered crossbow

* Add spear embedding (#18578)

* Add spear embedding

* fuck this copy-paste

* Juicier

* the river

* Add crossbow embedding

* Fix crossbow construction

* Finish crossbow

* Remove unused

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Aviu00
2023-08-24 21:05:56 +03:00
committed by Aviu00
parent 7b9a36e4b6
commit d0431ee61e
31 changed files with 723 additions and 15 deletions

View File

@@ -0,0 +1,21 @@
using Content.Shared.Weapons.Ranged.Systems;
using Content.Shared.White.Crossbow;
using Robust.Client.GameObjects;
namespace Content.Client.White.Crossbow;
public sealed class DrawableSystem : VisualizerSystem<DrawableComponent>
{
protected override void OnAppearanceChange(EntityUid uid, DrawableComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
var drawn = args.AppearanceData.TryGetValue(DrawableVisuals.Drawn, out var drawnObj) && drawnObj is true;
var hasAmmo = args.AppearanceData.TryGetValue(AmmoVisuals.AmmoCount, out var ammoCount) && (int) ammoCount > 0;
var state = drawn ? "drawn" : hasAmmo ? "loaded" : "base";
args.Sprite.LayerSetState(0, state);
}
}

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@@ -2,6 +2,7 @@ using Content.Server.Administration.Logs;
using Content.Server.Damage.Components;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.Camera;
using Content.Server.White.Crossbow;
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.Damage.Systems;
@@ -32,7 +33,17 @@ namespace Content.Server.Damage.Systems
private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
{
var dmg = _damageable.TryChangeDamage(args.Target, component.Damage, component.IgnoreResistances, origin: args.Component.Thrower);
// WD EDIT START
if (args.Handled)
return;
var damage = component.Damage;
if (TryComp(uid, out ThrowDamageModifierComponent? modifier))
damage += modifier.Damage;
var dmg = _damageable.TryChangeDamage(args.Target, damage, component.IgnoreResistances, origin: args.Component.Thrower);
// WD EDIT END
// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
if (dmg != null && HasComp<MobStateComponent>(args.Target))

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@@ -1,3 +1,5 @@
using Content.Server.Stack;
using Content.Shared.Stacks;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
using Robust.Shared.Map;
@@ -6,6 +8,8 @@ namespace Content.Server.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
[Dependency] private readonly StackSystem _stack = default!;
protected override void Cycle(EntityUid uid, BallisticAmmoProviderComponent component, MapCoordinates coordinates)
{
EntityUid? ent = null;
@@ -32,4 +36,9 @@ public sealed partial class GunSystem
var cycledEvent = new GunCycledEvent();
RaiseLocalEvent(uid, ref cycledEvent);
}
protected override EntityUid GetStackEntity(EntityUid uid, StackComponent stack) // WD
{
return _stack.Split(uid, 1, Transform(uid).Coordinates, stack) ?? uid;
}
}

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@@ -6,6 +6,7 @@ using Content.Server.Interaction;
using Content.Server.Power.EntitySystems;
using Content.Server.Stunnable;
using Content.Server.Weapons.Ranged.Components;
using Content.Server.White.Crossbow;
using Content.Shared.Damage;
using Content.Shared.Damage.Systems;
using Content.Shared.Database;
@@ -13,6 +14,7 @@ using Content.Shared.Effects;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction.Components;
using Content.Shared.Projectiles;
using Content.Shared.Throwing;
using Content.Shared.Weapons.Melee;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
@@ -42,6 +44,7 @@ public sealed partial class GunSystem : SharedGunSystem
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly StaminaSystem _stamina = default!;
[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly PoweredSystem _powered = default!; // WD
public const float DamagePitchVariation = SharedMeleeWeaponSystem.DamagePitchVariation;
public const float GunClumsyChance = 0.5f;
@@ -306,7 +309,17 @@ public sealed partial class GunSystem : SharedGunSystem
{
RemoveShootable(uid);
// TODO: Someone can probably yeet this a billion miles so need to pre-validate input somewhere up the call stack.
ThrowingSystem.TryThrow(uid, mapDirection, gun.ProjectileSpeed, user);
// WD EDIT START
var coefficient = _powered.GetPowerCoefficient(gunUid);
if (gun.ForceThrowingAngle)
{
var angle = EnsureComp<ThrowingAngleComponent>(uid);
angle.Angle = gun.Angle;
}
ThrowingSystem.TryThrow(uid, mapDirection.Normalized() * 7f * coefficient, gun.ProjectileSpeed, user);
if (gun.ForceThrowingAngle)
RemComp<ThrowingAngleComponent>(uid);
// WD EDIT END
return;
}

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@@ -0,0 +1,19 @@
using System.Numerics;
using Content.Shared.Damage;
namespace Content.Server.White.Crossbow;
[RegisterComponent]
public sealed partial class ModifyDamageOnShootComponent : Component
{
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = new();
[DataField("addEmbedding")]
[ViewVariables(VVAccess.ReadWrite)]
public bool AddEmbedding;
[DataField("offset")]
public Vector2 Offset = Vector2.Zero;
}

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@@ -0,0 +1,33 @@
using Content.Shared.Projectiles;
using Content.Shared.Throwing;
using Content.Shared.Weapons.Ranged.Events;
namespace Content.Server.White.Crossbow;
public sealed class ModifyDamageOnShootSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ModifyDamageOnShootComponent, AmmoShotEvent>(OnShoot);
}
private void OnShoot(EntityUid uid, ModifyDamageOnShootComponent component, AmmoShotEvent args)
{
foreach (var proj in args.FiredProjectiles)
{
var comp = EnsureComp<ThrowDamageModifierComponent>(proj);
comp.Damage += component.Damage;
if (!component.AddEmbedding)
continue;
comp.AddEmbedding = true;
var embed = EnsureComp<EmbeddableProjectileComponent>(proj);
embed.Offset = component.Offset;
embed.PreventEmbedding = false;
Dirty(proj, embed);
}
}
}

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@@ -0,0 +1,15 @@
using Content.Shared.Damage;
namespace Content.Server.White.Crossbow;
[RegisterComponent]
public sealed partial class PoweredComponent : Component
{
[DataField("charge", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public float Charge;
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = new();
}

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@@ -0,0 +1,91 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Projectiles;
using Content.Shared.Weapons.Ranged.Events;
using Robust.Shared.Containers;
using Robust.Shared.Utility;
namespace Content.Server.White.Crossbow;
public sealed class PoweredSystem : EntitySystem
{
[Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly BatterySystem _battery = default!;
private const string CellSlot = "cell_slot";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PoweredComponent, AmmoShotEvent>(OnShoot);
}
private void OnShoot(EntityUid uid, PoweredComponent component, AmmoShotEvent args)
{
if (!TryGetBatteryComponent(uid, out var battery, out var batteryUid))
return;
var (factor, charge) = GetFactor(component, battery, batteryUid.Value);
// Чтобы затриггерить взрыв на полную мощь, если есть плазма в батарейке
_battery.SetCharge(batteryUid.Value, battery.CurrentCharge, battery);
_battery.SetCharge(batteryUid.Value, battery.CurrentCharge - charge, battery);
var damage = component.Damage * factor;
foreach (var proj in args.FiredProjectiles)
{
EnsureComp<ThrowDamageModifierComponent>(proj).Damage += damage;
if (factor == 0)
continue;
var embed = EnsureComp<EmbeddableProjectileComponent>(proj);
embed.Penetrate = true;
Dirty(proj, embed);
}
}
public float GetPowerCoefficient(EntityUid uid)
{
if (!TryComp(uid, out PoweredComponent? component) ||
!TryGetBatteryComponent(uid, out var battery, out var batteryUid))
return 1f;
return 1f + GetFactor(component, battery, batteryUid.Value).Item1;
}
private (float, float) GetFactor(PoweredComponent component, BatteryComponent battery, EntityUid batteryUid)
{
DebugTools.Assert(component.Charge != 0f);
var charge = MathF.Min(battery.CurrentCharge, component.Charge);
var factor = charge / component.Charge;
if (TryComp(batteryUid, out RiggableComponent? rig) && rig.IsRigged)
factor *= 2f;
return (factor, charge);
}
private bool TryGetBatteryComponent(EntityUid uid, [NotNullWhen(true)] out BatteryComponent? battery,
[NotNullWhen(true)] out EntityUid? batteryUid)
{
if (!_containers.TryGetContainer(uid, CellSlot, out var container) ||
container is not ContainerSlot slot)
{
battery = null;
batteryUid = null;
return false;
}
batteryUid = slot.ContainedEntity;
if (batteryUid != null)
return TryComp(batteryUid, out battery);
battery = null;
return false;
}
}

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@@ -0,0 +1,13 @@
using Content.Shared.Damage;
namespace Content.Server.White.Crossbow;
[RegisterComponent]
public sealed partial class ThrowDamageModifierComponent : Component
{
public DamageSpecifier Damage = new();
public bool AddEmbedding;
public bool ClearDamageOnRemove;
}

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@@ -0,0 +1,43 @@
using Content.Shared.Projectiles;
using Content.Shared.Throwing;
using Content.Shared.White.Crossbow;
namespace Content.Server.White.Crossbow;
public sealed class ThrowDamageModifierSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ThrowDamageModifierComponent, StopThrowEvent>(OnStopped);
SubscribeLocalEvent<ThrowDamageModifierComponent, EmbedStartEvent>(OnEmbedStart);
SubscribeLocalEvent<ThrowDamageModifierComponent, EmbedRemovedEvent>(OnEmbedRemoved);
}
private void OnEmbedStart(EntityUid uid, ThrowDamageModifierComponent component, ref EmbedStartEvent args)
{
component.ClearDamageOnRemove = true;
if (component.AddEmbedding)
args.Embed.PreventEmbedding = true;
}
private void OnEmbedRemoved(EntityUid uid, ThrowDamageModifierComponent component, EmbedRemovedEvent args)
{
if (!component.ClearDamageOnRemove)
return;
component.ClearDamageOnRemove = false;
component.Damage.DamageDict.Clear();
if (component.AddEmbedding)
RemComp<EmbeddableProjectileComponent>(uid);
}
private void OnStopped(EntityUid uid, ThrowDamageModifierComponent component, StopThrowEvent args)
{
if (!component.ClearDamageOnRemove)
component.Damage.DamageDict.Clear();
}
}

View File

@@ -46,4 +46,15 @@ public sealed partial class EmbeddableProjectileComponent : Component
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public SoundSpecifier? Sound;
// WD START
[AutoNetworkedField]
public bool PreventEmbedding;
[AutoNetworkedField]
public bool Penetrate;
[AutoNetworkedField]
public EntityUid? PenetratedUid;
// WD END
}

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@@ -5,6 +5,7 @@ using Content.Shared.DoAfter;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Throwing;
using Content.Shared.White.Crossbow;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Network;
@@ -26,6 +27,7 @@ public abstract partial class SharedProjectileSystem : EntitySystem
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly PenetratedSystem _penetratedSystem = default!; // WD
public override void Initialize()
{
@@ -37,24 +39,19 @@ public abstract partial class SharedProjectileSystem : EntitySystem
SubscribeLocalEvent<EmbeddableProjectileComponent, ActivateInWorldEvent>(OnEmbedActivate);
SubscribeLocalEvent<EmbeddableProjectileComponent, RemoveEmbeddedProjectileEvent>(OnEmbedRemove);
SubscribeLocalEvent<EmbeddableProjectileComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
SubscribeLocalEvent<EmbeddableProjectileComponent, LandEvent>(OnLand); // WD
}
private void OnEmbedActivate(EntityUid uid, EmbeddableProjectileComponent component, ActivateInWorldEvent args)
{
// Nuh uh
if (component.RemovalTime == null)
return;
// WD EDIT START
if (args.Handled || !TryComp<PhysicsComponent>(uid, out var physics) || physics.BodyType != BodyType.Static)
return;
args.Handled = true;
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.RemovalTime.Value,
new RemoveEmbeddedProjectileEvent(), eventTarget: uid, target: uid)
{
DistanceThreshold = SharedInteractionSystem.InteractionRange,
});
AttemptEmbedRemove(uid, args.User, component);
// WD EDIT END
}
private void OnEmbedRemove(EntityUid uid, EmbeddableProjectileComponent component, RemoveEmbeddedProjectileEvent args)
@@ -82,6 +79,16 @@ public abstract partial class SharedProjectileSystem : EntitySystem
projectile.DamagedEntity = false;
}
// WD START
if (component.PenetratedUid != null)
{
_penetratedSystem.FreePenetrated(component.PenetratedUid.Value);
component.PenetratedUid = null;
}
RaiseLocalEvent(uid, new EmbedRemovedEvent());
// WD END
// Land it just coz uhhh yeah
var landEv = new LandEvent(args.User, true);
RaiseLocalEvent(uid, ref landEv);
@@ -96,6 +103,28 @@ public abstract partial class SharedProjectileSystem : EntitySystem
if (!component.EmbedOnThrow)
return;
// WD START
if (component is {Penetrate: true, PenetratedUid: null} &&
TryComp(args.Target, out PenetratedComponent? penetrated) &&
penetrated is {ProjectileUid: null, IsPinned: false} &&
TryComp(args.Target, out PhysicsComponent? physics))
{
component.PenetratedUid = args.Target;
penetrated.ProjectileUid = uid;
_physics.SetLinearVelocity(args.Target, Vector2.Zero, body: physics);
_physics.SetBodyType(args.Target, BodyType.Static, body: physics);
var xform = Transform(args.Target);
_transform.SetParent(args.Target, xform, uid);
_transform.SetLocalPosition(args.Target,
xform.LocalPosition + Transform(uid).LocalRotation.RotateVec(new Vector2(0.5f, 0.5f)), xform);
Dirty(uid, component);
return;
}
if (component.PenetratedUid == args.Target)
args.Handled = true;
// WD END
Embed(uid, args.Target, component);
}
@@ -113,6 +142,16 @@ public abstract partial class SharedProjectileSystem : EntitySystem
private void Embed(EntityUid uid, EntityUid target, EmbeddableProjectileComponent component)
{
if (component.PreventEmbedding || component.PenetratedUid == target) // WD START
return;
var ev = new EmbedStartEvent(component);
RaiseLocalEvent(uid, ref ev);
if (TryComp(component.PenetratedUid, out PenetratedComponent? penetrated))
penetrated.IsPinned = true;
// WD END
TryComp<PhysicsComponent>(uid, out var physics);
_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
_physics.SetBodyType(uid, BodyType.Static, body: physics);
@@ -160,6 +199,37 @@ public abstract partial class SharedProjectileSystem : EntitySystem
{
args.Cancel("pacified-cannot-throw-embed");
}
// WD EDIT START
private void OnLand(EntityUid uid, EmbeddableProjectileComponent component, ref LandEvent args)
{
if (component.PenetratedUid == null)
return;
var penetratedUid = component.PenetratedUid.Value;
component.PenetratedUid = null;
_penetratedSystem.FreePenetrated(penetratedUid);
Embed(uid, penetratedUid, component);
}
public void AttemptEmbedRemove(EntityUid uid, EntityUid user, EmbeddableProjectileComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
// Nuh uh
if (component.RemovalTime == null)
return;
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.RemovalTime.Value,
new RemoveEmbeddedProjectileEvent(), eventTarget: uid, target: uid)
{
DistanceThreshold = SharedInteractionSystem.InteractionRange,
});
}
// WD EDIT END
}
[Serializable, NetSerializable]

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@@ -167,6 +167,16 @@ public partial class GunComponent : Component
/// </summary>
[DataField("clumsyProof"), ViewVariables(VVAccess.ReadWrite)]
public bool ClumsyProof = false;
// WD START
[DataField("forceThrowingAngle")]
[ViewVariables(VVAccess.ReadWrite)]
public bool ForceThrowingAngle;
[DataField("angle")]
[ViewVariables(VVAccess.ReadWrite)]
public Angle Angle;
// WD END
}
[Flags]

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@@ -2,6 +2,7 @@ using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Stacks;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
@@ -47,8 +48,17 @@ public abstract partial class SharedGunSystem
if (GetBallisticShots(component) >= component.Capacity)
return;
component.Entities.Add(args.Used);
Containers.Insert(args.Used, component.Container);
var entity = args.Used; // WD EDIT START
var doInsert = true;
if (TryComp(args.Used, out StackComponent? stack) && stack.Count > 1)
{
entity = GetStackEntity(args.Used, stack);
doInsert = false;
}
component.Entities.Add(entity);
if (_netManager.IsServer || doInsert)
Containers.Insert(entity, component.Container); // WD EDIT END
// Not predicted so
Audio.PlayPredicted(component.SoundInsert, uid, args.User);
args.Handled = true;
@@ -56,6 +66,8 @@ public abstract partial class SharedGunSystem
Dirty(uid, component);
}
protected virtual EntityUid GetStackEntity(EntityUid uid, StackComponent stack) { return uid; }
private void OnBallisticAfterInteract(EntityUid uid, BallisticAmmoProviderComponent component, AfterInteractEvent args)
{
if (args.Handled ||

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@@ -0,0 +1,16 @@
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Audio;
namespace Content.Shared.White.Crossbow;
[RegisterComponent]
public sealed partial class DrawableComponent : Component
{
[ViewVariables]
public bool Drawn;
public BallisticAmmoProviderComponent Provider = default!;
[ViewVariables(VVAccess.ReadWrite), DataField("soundInsert")]
public SoundSpecifier? SoundDraw = new SoundPathSpecifier("/Audio/Weapons/drawbow2.ogg");
}

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@@ -0,0 +1,71 @@
using Content.Shared.Interaction.Events;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Serialization;
namespace Content.Shared.White.Crossbow;
public sealed class DrawableSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DrawableComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<DrawableComponent, EntRemovedFromContainerMessage>(OnItemRemove);
SubscribeLocalEvent<DrawableComponent, AttemptShootEvent>(OnAttemptShoot);
SubscribeLocalEvent<DrawableComponent, UseInHandEvent>(OnUse);
}
private void OnUse(EntityUid uid, DrawableComponent component, UseInHandEvent args)
{
if (component.Drawn || component.Provider.Count == 0)
return;
args.Handled = true;
_audio.PlayPredicted(component.SoundDraw, uid, args.User);
component.Drawn = true;
UpdateDrawableAppearance(uid, component);
}
private void OnItemRemove(EntityUid uid, DrawableComponent component, EntRemovedFromContainerMessage args)
{
if (!component.Drawn || args.Container.ID != component.Provider.Container.ID)
return;
component.Drawn = false;
UpdateDrawableAppearance(uid, component);
}
private void OnStartup(EntityUid uid, DrawableComponent component, ComponentStartup args)
{
component.Provider = EnsureComp<BallisticAmmoProviderComponent>(uid);
}
private void OnAttemptShoot(EntityUid uid, DrawableComponent component, ref AttemptShootEvent args)
{
if (!component.Drawn)
args.Cancelled = true;
}
private void UpdateDrawableAppearance(EntityUid uid, DrawableComponent component)
{
if (!TryComp<AppearanceComponent>(uid, out var appearance))
return;
_appearance.SetData(uid, DrawableVisuals.Drawn, component.Drawn, appearance);
}
}
[Serializable, NetSerializable]
public enum DrawableVisuals : byte
{
Drawn
}

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@@ -0,0 +1,10 @@
using Content.Shared.Projectiles;
namespace Content.Shared.White.Crossbow;
[ByRefEvent]
public readonly record struct EmbedStartEvent(EmbeddableProjectileComponent Embed);
public sealed class EmbedRemovedEvent : EntityEventArgs
{
}

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@@ -0,0 +1,9 @@
namespace Content.Shared.White.Crossbow;
[RegisterComponent]
public sealed partial class PenetratedComponent : Component
{
public EntityUid? ProjectileUid;
public bool IsPinned;
}

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@@ -0,0 +1,41 @@
using Content.Shared.Movement.Events;
using Content.Shared.Projectiles;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
namespace Content.Shared.White.Crossbow;
public sealed class PenetratedSystem : EntitySystem
{
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedProjectileSystem _projectile = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PenetratedComponent, MoveInputEvent>(OnMoveInput);
}
private void OnMoveInput(EntityUid uid, PenetratedComponent component, ref MoveInputEvent args)
{
if (component is {ProjectileUid: not null, IsPinned: true})
_projectile.AttemptEmbedRemove(component.ProjectileUid.Value, uid);
}
public void FreePenetrated(EntityUid uid, PenetratedComponent? penetrated = null)
{
if (!Resolve(uid, ref penetrated, false))
return;
var xform = Transform(uid);
TryComp<PhysicsComponent>(uid, out var physics);
_physics.SetBodyType(uid, BodyType.Dynamic, body: physics, xform: xform);
_transform.AttachToGridOrMap(uid, xform);
penetrated.ProjectileUid = null;
penetrated.IsPinned = false;
_physics.WakeBody(uid, body: physics);
}
}

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@@ -233,6 +233,7 @@
- type: DeathGasps
- type: ExaminableClothes
- type: CharacterInformation
- type: Penetrated
- type: entity
save: false

View File

@@ -32,6 +32,10 @@
- type: PhysicalComposition
materialComposition:
Steel: 50 #Half of a regular steel sheet to reflect the crafting recipe
- type: Tag
tags:
- DroneUsable
- CrossbowBolt
- type: Stack
stackType: MetalRod
baseLayer: base
@@ -82,6 +86,7 @@
tags:
- RodMetal1
- DroneUsable
- CrossbowBolt
- type: Sprite
state: rods
- type: Stack
@@ -97,10 +102,31 @@
tags:
- RodMetal1
- DroneUsable
- CrossbowBolt
- type: Ammo
muzzleFlash: null
- type: DamageOtherOnHit
damage:
types:
Blunt: 0
- type: Sprite
state: rods
- type: Stack
count: 1
- type: Fixtures
fixtures:
fix1:
shape: !type:PolygonShape
vertices:
- -0.20,-0.10
- -0.10,-0.20
- 0.40,0.30
- 0.30,0.40
density: 20
mask:
- ItemMask
restitution: 0.3
friction: 0.2
- type: entity
parent: PartRodMetal

View File

@@ -28,8 +28,9 @@
sprite: Objects/Misc/rifle_stock.rsi
state: icon
- type: Construction
graph: RifleStockGraph
node: riflestock
deconstructionTarget: null
graph: WeaponPoweredCrossbowGraph
node: stock
- type: Tag
tags:
- RifleStock

View File

@@ -0,0 +1,79 @@
- type: entity
name: арбалет
parent: BaseItem
id: WeaponPoweredCrossbow
description: Опасная штука, страшная вещь.
components:
- type: Sprite
sprite: White/Objects/Weapons/crossbow.rsi
state: base
- type: Clothing
quickEquip: false
slots:
- Back
- type: Item
size: 80
sprite: White/Objects/Weapons/crossbow.rsi
- type: Gun
forceThrowingAngle: true
angle: 225
projectileSpeed: 35
fireRate: 0.5
soundGunshot:
path: /Audio/Weapons/click.ogg
- type: BallisticAmmoProvider
whitelist:
tags:
- CrossbowBolt
capacity: 1
soundInsert:
path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
- type: ContainerContainer
containers:
ballistic-ammo: !type:Container
ents: []
cell_slot: !type:ContainerSlot
- type: PowerCellSlot
cellSlotId: cell_slot
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
- type: Drawable
- type: Appearance
- type: ModifyDamageOnShoot
addEmbedding: true
offset: 0.2,0.2
damage:
types:
Blunt: 15
- type: Powered
charge: 360
damage:
types:
Blunt: 30
- type: Construction
deconstructionTarget: null
graph: WeaponPoweredCrossbowGraph
node: crossbow
- type: entity
name: часть арбалета
parent: BaseItem
id: WeaponPoweredCrossbowUnfinished
description: Недоделанный арбалет.
components:
- type: Sprite
sprite: White/Objects/Weapons/crossbow.rsi
state: base
- type: Item
size: 80
sprite: White/Objects/Weapons/crossbow.rsi
- type: Clothing
quickEquip: false
slots:
- Back
- type: Construction
deconstructionTarget: null
graph: WeaponPoweredCrossbowGraph
node: unfinished

View File

@@ -43,3 +43,55 @@
doAfter: 1
- node: flamethrower
entity: WeaponFlamethrower
- type: constructionGraph
id: WeaponPoweredCrossbowGraph
start: stock
graph:
- node: stock
entity: RifleStock
edges:
- to: unfinished
steps:
- material: MetalRod
amount: 3
doAfter: 3
- node: unfinished
edges:
- to: rods
- node: unfinished
entity: WeaponPoweredCrossbowUnfinished
edges:
- to: welded
steps:
- tool: Welding
doAfter: 5
- node: welded
edges:
- to: cables
steps:
- material: Cable
amount: 5
doAfter: 0.5
- node: cables
edges:
- to: plastic
steps:
- material: Plastic
amount: 3
doAfter: 0.5
- node: plastic
edges:
- to: unscrewed
steps:
- material: Cable
amount: 5
doAfter: 0.5
- node: unscrewed
edges:
- to: crossbow
steps:
- tool: Screwing
doAfter: 1
- node: crossbow
entity: WeaponPoweredCrossbow

View File

@@ -3,3 +3,6 @@
- type: Tag
id: EnergySword
- type: Tag
id: CrossbowBolt

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@@ -0,0 +1,28 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from paradise at https://github.com/ParadiseSS13/Paradise at 76d0428022d17f3249585d96ac9b69076206efd4",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "base"
},
{
"name": "loaded"
},
{
"name": "drawn"
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}