Crossbow (#327)
* Add powered crossbow * Add spear embedding (#18578) * Add spear embedding * fuck this copy-paste * Juicier * the river * Add crossbow embedding * Fix crossbow construction * Finish crossbow * Remove unused --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -5,6 +5,7 @@ using Content.Shared.DoAfter;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Throwing;
|
||||
using Content.Shared.White.Crossbow;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
@@ -26,6 +27,7 @@ public abstract partial class SharedProjectileSystem : EntitySystem
|
||||
[Dependency] private readonly SharedHandsSystem _hands = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly PenetratedSystem _penetratedSystem = default!; // WD
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -37,24 +39,19 @@ public abstract partial class SharedProjectileSystem : EntitySystem
|
||||
SubscribeLocalEvent<EmbeddableProjectileComponent, ActivateInWorldEvent>(OnEmbedActivate);
|
||||
SubscribeLocalEvent<EmbeddableProjectileComponent, RemoveEmbeddedProjectileEvent>(OnEmbedRemove);
|
||||
SubscribeLocalEvent<EmbeddableProjectileComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
|
||||
SubscribeLocalEvent<EmbeddableProjectileComponent, LandEvent>(OnLand); // WD
|
||||
}
|
||||
|
||||
private void OnEmbedActivate(EntityUid uid, EmbeddableProjectileComponent component, ActivateInWorldEvent args)
|
||||
{
|
||||
// Nuh uh
|
||||
if (component.RemovalTime == null)
|
||||
return;
|
||||
|
||||
// WD EDIT START
|
||||
if (args.Handled || !TryComp<PhysicsComponent>(uid, out var physics) || physics.BodyType != BodyType.Static)
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
|
||||
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.RemovalTime.Value,
|
||||
new RemoveEmbeddedProjectileEvent(), eventTarget: uid, target: uid)
|
||||
{
|
||||
DistanceThreshold = SharedInteractionSystem.InteractionRange,
|
||||
});
|
||||
AttemptEmbedRemove(uid, args.User, component);
|
||||
// WD EDIT END
|
||||
}
|
||||
|
||||
private void OnEmbedRemove(EntityUid uid, EmbeddableProjectileComponent component, RemoveEmbeddedProjectileEvent args)
|
||||
@@ -82,6 +79,16 @@ public abstract partial class SharedProjectileSystem : EntitySystem
|
||||
projectile.DamagedEntity = false;
|
||||
}
|
||||
|
||||
// WD START
|
||||
if (component.PenetratedUid != null)
|
||||
{
|
||||
_penetratedSystem.FreePenetrated(component.PenetratedUid.Value);
|
||||
component.PenetratedUid = null;
|
||||
}
|
||||
|
||||
RaiseLocalEvent(uid, new EmbedRemovedEvent());
|
||||
// WD END
|
||||
|
||||
// Land it just coz uhhh yeah
|
||||
var landEv = new LandEvent(args.User, true);
|
||||
RaiseLocalEvent(uid, ref landEv);
|
||||
@@ -96,6 +103,28 @@ public abstract partial class SharedProjectileSystem : EntitySystem
|
||||
if (!component.EmbedOnThrow)
|
||||
return;
|
||||
|
||||
// WD START
|
||||
if (component is {Penetrate: true, PenetratedUid: null} &&
|
||||
TryComp(args.Target, out PenetratedComponent? penetrated) &&
|
||||
penetrated is {ProjectileUid: null, IsPinned: false} &&
|
||||
TryComp(args.Target, out PhysicsComponent? physics))
|
||||
{
|
||||
component.PenetratedUid = args.Target;
|
||||
penetrated.ProjectileUid = uid;
|
||||
_physics.SetLinearVelocity(args.Target, Vector2.Zero, body: physics);
|
||||
_physics.SetBodyType(args.Target, BodyType.Static, body: physics);
|
||||
var xform = Transform(args.Target);
|
||||
_transform.SetParent(args.Target, xform, uid);
|
||||
_transform.SetLocalPosition(args.Target,
|
||||
xform.LocalPosition + Transform(uid).LocalRotation.RotateVec(new Vector2(0.5f, 0.5f)), xform);
|
||||
Dirty(uid, component);
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.PenetratedUid == args.Target)
|
||||
args.Handled = true;
|
||||
// WD END
|
||||
|
||||
Embed(uid, args.Target, component);
|
||||
}
|
||||
|
||||
@@ -113,6 +142,16 @@ public abstract partial class SharedProjectileSystem : EntitySystem
|
||||
|
||||
private void Embed(EntityUid uid, EntityUid target, EmbeddableProjectileComponent component)
|
||||
{
|
||||
if (component.PreventEmbedding || component.PenetratedUid == target) // WD START
|
||||
return;
|
||||
|
||||
var ev = new EmbedStartEvent(component);
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
|
||||
if (TryComp(component.PenetratedUid, out PenetratedComponent? penetrated))
|
||||
penetrated.IsPinned = true;
|
||||
// WD END
|
||||
|
||||
TryComp<PhysicsComponent>(uid, out var physics);
|
||||
_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
|
||||
_physics.SetBodyType(uid, BodyType.Static, body: physics);
|
||||
@@ -160,6 +199,37 @@ public abstract partial class SharedProjectileSystem : EntitySystem
|
||||
{
|
||||
args.Cancel("pacified-cannot-throw-embed");
|
||||
}
|
||||
|
||||
// WD EDIT START
|
||||
private void OnLand(EntityUid uid, EmbeddableProjectileComponent component, ref LandEvent args)
|
||||
{
|
||||
if (component.PenetratedUid == null)
|
||||
return;
|
||||
|
||||
var penetratedUid = component.PenetratedUid.Value;
|
||||
component.PenetratedUid = null;
|
||||
|
||||
_penetratedSystem.FreePenetrated(penetratedUid);
|
||||
|
||||
Embed(uid, penetratedUid, component);
|
||||
}
|
||||
|
||||
public void AttemptEmbedRemove(EntityUid uid, EntityUid user, EmbeddableProjectileComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component, false))
|
||||
return;
|
||||
|
||||
// Nuh uh
|
||||
if (component.RemovalTime == null)
|
||||
return;
|
||||
|
||||
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.RemovalTime.Value,
|
||||
new RemoveEmbeddedProjectileEvent(), eventTarget: uid, target: uid)
|
||||
{
|
||||
DistanceThreshold = SharedInteractionSystem.InteractionRange,
|
||||
});
|
||||
}
|
||||
// WD EDIT END
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
Reference in New Issue
Block a user