- add: Enhanced vision refactor. (#471)

This commit is contained in:
Aviu00
2024-07-21 11:30:47 +00:00
committed by GitHub
parent b16052f0ab
commit d0acfd7790
11 changed files with 156 additions and 171 deletions

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@@ -0,0 +1,64 @@
using Content.Shared._White.Overlays;
using Content.Shared.Actions;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing;
namespace Content.Shared._Miracle.Systems;
public abstract class SharedEnhancedVisionSystem<TComp, TTempComp, TEvent> : EntitySystem
where TComp : BaseEnhancedVisionComponent
where TEvent : InstantActionEvent
where TTempComp : Component
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TComp, TEvent>(OnToggle);
SubscribeLocalEvent<TComp, ComponentInit>(OnInit);
SubscribeLocalEvent<TComp, ComponentRemove>(OnRemove);
}
private void OnRemove(EntityUid uid, TComp component, ComponentRemove args)
{
_actions.RemoveAction(uid, component.ToggleActionEntity);
if (HasComp<TTempComp>(uid))
return;
UpdateEnhancedVision(uid, false);
}
private void OnInit(EntityUid uid, TComp component, ComponentInit args)
{
_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
if (!component.IsActive && HasComp<TTempComp>(uid))
return;
UpdateEnhancedVision(uid, component.IsActive);
}
protected virtual void UpdateEnhancedVision(EntityUid uid, bool active) { }
private void OnToggle(EntityUid uid, TComp component, TEvent args)
{
if (!_timing.IsFirstTimePredicted)
return;
component.IsActive = !component.IsActive;
_audio.PlayPredicted(component.IsActive ? component.ActivateSound : component.DeactivateSound, uid, uid);
args.Handled = true;
if (!component.IsActive && HasComp<TTempComp>(uid))
return;
UpdateEnhancedVision(uid, component.IsActive);
}
}

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@@ -1,64 +0,0 @@
using Content.Shared._White.Overlays;
using Content.Shared.Actions;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing;
namespace Content.Shared._Miracle.Systems;
public abstract class SharedNightVisionSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NightVisionComponent, ToggleNightVisionEvent>(OnToggle);
SubscribeLocalEvent<NightVisionComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<NightVisionComponent, ComponentRemove>(OnRemove);
}
private void OnRemove(EntityUid uid, NightVisionComponent component, ComponentRemove args)
{
_actions.RemoveAction(uid, component.ToggleActionEntity);
if (HasComp<TemporaryNightVisionComponent>(uid))
return;
UpdateNightVision(uid, false);
}
private void OnInit(EntityUid uid, NightVisionComponent component, ComponentInit args)
{
_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
if (!component.IsActive && HasComp<TemporaryNightVisionComponent>(uid))
return;
UpdateNightVision(uid, component.IsActive);
}
protected virtual void UpdateNightVision(EntityUid uid, bool active) { }
private void OnToggle(EntityUid uid, NightVisionComponent component, ToggleNightVisionEvent args)
{
if (!_timing.IsFirstTimePredicted)
return;
component.IsActive = !component.IsActive;
if (component.IsActive && component.ActivateSound != null)
_audio.PlayPredicted(component.ActivateSound, uid, uid);
else if (component.DeactivateSound != null)
_audio.PlayPredicted(component.DeactivateSound, uid, uid);
args.Handled = true;
if (!component.IsActive && HasComp<TemporaryNightVisionComponent>(uid))
return;
UpdateNightVision(uid, component.IsActive);
}
}

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@@ -1,64 +0,0 @@
using Content.Shared._White.Overlays;
using Content.Shared.Actions;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing;
namespace Content.Shared._Miracle.Systems;
public abstract class SharedThermalVisionSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ThermalVisionComponent, ToggleThermalVisionEvent>(OnToggle);
SubscribeLocalEvent<ThermalVisionComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<ThermalVisionComponent, ComponentRemove>(OnRemove);
}
private void OnRemove(EntityUid uid, ThermalVisionComponent component, ComponentRemove args)
{
_actions.RemoveAction(uid, component.ToggleActionEntity);
if (HasComp<TemporaryThermalVisionComponent>(uid))
return;
UpdateThermalVision(uid, false);
}
private void OnInit(EntityUid uid, ThermalVisionComponent component, ComponentInit args)
{
_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
if (!component.IsActive && HasComp<TemporaryThermalVisionComponent>(uid))
return;
UpdateThermalVision(uid, component.IsActive);
}
protected virtual void UpdateThermalVision(EntityUid uid, bool active) { }
private void OnToggle(EntityUid uid, ThermalVisionComponent component, ToggleThermalVisionEvent args)
{
if (!_timing.IsFirstTimePredicted)
return;
component.IsActive = !component.IsActive;
if (component.IsActive && component.ActivateSound != null)
_audio.PlayPredicted(component.ActivateSound, uid, uid);
else if (component.DeactivateSound != null)
_audio.PlayPredicted(component.DeactivateSound, uid, uid);
args.Handled = true;
if (!component.IsActive && HasComp<TemporaryThermalVisionComponent>(uid))
return;
UpdateThermalVision(uid, component.IsActive);
}
}